IOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit /
This is an engaging, easy to follow guide for developing a wide range of server projects with Raspberry Pi. This book is targeted towards all Raspberry Pi enthusiasts who are interested in exploring the potential of Pi as a server. Even if you have no prior experience with the Raspberry Pi, you can...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Pub.,
2014.
©2014 |
Colección: | Community experience distilled.
|
Temas: | |
Acceso en línea: | Texto completo |
MARC
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049 | |a UAMI | ||
100 | 1 | |a Volevodz, Dmitry. | |
245 | 1 | 0 | |a IOS 7 game development : |b develop powerful, engaging games with ready-to-use utilities from Sprite Kit / |c Dmitry Volevodz. |
260 | |a Birmingham, UK : |b Packt Pub., |c 2014. | ||
264 | 4 | |c ©2014 | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
490 | 1 | |a Community experience distilled | |
588 | 0 | |a Online resource; title from cover (Safari, viewed February 7, 2014). | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Updates on iOS7; Redesigning the iOS; New APIs; Developing games for iOS7; Framework for game development; Knowing about Sprite Kit; Benefits of Sprite Kit; Game controller support; Game center renovations; Summary; Chapter 2: Our First Sprite Kit Project; Sprite Kit basics; Anatomy of a Sprite Kit project; Scenes; Nodes; Node types; Actions; Game loop; Adding a background image to our game; Moving the character with actions; Adding infinite scrolling | |
505 | 8 | |a Adding a score labelSummary; Chapter 3: Interacting with our Game; Handling touches; Using gesture recognizers; Accelerometer; Physics engine; Physics simulation basics; Implementing the physics engine; Summary; Chapter 4: Animating Sprites; What is animation?; What is a texture atlas?; Adding animations to our project; Character states; Adding shield animations; Adding a parallax background; Summary; Chapter 5: Particle Effects; Particle emitters; First particle effect; Advanced physics; Scene transitions; Summary; Chapter 6: Adding Game Controllers; Native game controllers | |
505 | 8 | |a Game controller basicsUsing a controller in our game; Handling controller notifications; Adding sound and music; Summary; Chapter 7: Publishing to the iTunes App Store; Registering as a developer; Bundle ID; Provisioning profiles; Preparing our application for App Store; Managing applications in iTunes Connect; Life after uploading; Summary; Index | |
520 | |a This is an engaging, easy to follow guide for developing a wide range of server projects with Raspberry Pi. This book is targeted towards all Raspberry Pi enthusiasts who are interested in exploring the potential of Pi as a server. Even if you have no prior experience with the Raspberry Pi, you can pick up this book and develop a wide range of projects. | ||
546 | |a English. | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
630 | 0 | 0 | |a iOS (Electronic resource) |
630 | 0 | 7 | |a IOS (Electronic resource) |2 blmlsh |
630 | 0 | 7 | |a iOS (Electronic resource) |2 fast |
650 | 0 | |a Video games |x Programming. | |
650 | 0 | |a iPhone (Smartphone) |x Programming. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a iPhone (Téléphone intelligent) |x Programmation. | |
650 | 7 | |a COMPUTERS |x Computer Literacy. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Computer Science. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Data Processing. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Hardware |x General. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Information Technology. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Machine Theory. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Reference. |2 bisacsh | |
650 | 7 | |a Video games |x Programming |2 fast | |
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