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IOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit /

This is an engaging, easy to follow guide for developing a wide range of server projects with Raspberry Pi. This book is targeted towards all Raspberry Pi enthusiasts who are interested in exploring the potential of Pi as a server. Even if you have no prior experience with the Raspberry Pi, you can...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Volevodz, Dmitry
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Pub., 2014.
©2014
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Updates on iOS7; Redesigning the iOS; New APIs; Developing games for iOS7; Framework for game development; Knowing about Sprite Kit; Benefits of Sprite Kit; Game controller support; Game center renovations; Summary; Chapter 2: Our First Sprite Kit Project; Sprite Kit basics; Anatomy of a Sprite Kit project; Scenes; Nodes; Node types; Actions; Game loop; Adding a background image to our game; Moving the character with actions; Adding infinite scrolling 
505 8 |a Adding a score labelSummary; Chapter 3: Interacting with our Game; Handling touches; Using gesture recognizers; Accelerometer; Physics engine; Physics simulation basics; Implementing the physics engine; Summary; Chapter 4: Animating Sprites; What is animation?; What is a texture atlas?; Adding animations to our project; Character states; Adding shield animations; Adding a parallax background; Summary; Chapter 5: Particle Effects; Particle emitters; First particle effect; Advanced physics; Scene transitions; Summary; Chapter 6: Adding Game Controllers; Native game controllers 
505 8 |a Game controller basicsUsing a controller in our game; Handling controller notifications; Adding sound and music; Summary; Chapter 7: Publishing to the iTunes App Store; Registering as a developer; Bundle ID; Provisioning profiles; Preparing our application for App Store; Managing applications in iTunes Connect; Life after uploading; Summary; Index 
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