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Learning Dart /

Mastering Dart by Projects is a step-by-step guide that aims to give you hands-on knowledge about programming in Dart using an example-based approach. If you want to become a web developer, or perhaps you already are a web developer but you want to add Dart to your tool belt, then this book is for y...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Balbaert, Ivo
Otros Autores: Ridjanovic, Dzenan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2013.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Learning Dart /  |c Ivo Balbaert, Dzenan Ridjanovic. 
264 1 |a Birmingham :  |b Packt Publishing,  |c 2013. 
300 |a 1 online resource (388 pages) :  |b illustrations 
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500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed January 19, 2014). 
505 0 |a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Dart -- A Modern Web Programming Language; What is Dart?; Dart is a perfect fit for HTML5; A very short history of web programming; Dart empowers the web client; JavaScript is not the way to go for complex apps; Google, GWT, and Dart; Advantages of Dart; Getting started with Dart; Installing the Dart Editor; Your first Dart program; Getting a view on the Dart tool chain; The Dart execution model; A bird's eye view on Dart; Example 1 -- raising rabbits. 
505 8 |a Extracting a functionA web version; Example 2 -- banking; Making a todo list with Dart; Summary; Chapter 2: Getting to Work with Dart; Variables -- to type or not to type; Built-in types and their methods; Conversions; Operators; Some useful String methods; Dates and times; Lists; Maps; Documenting your programs; Changing the execution flow of a program; Using functions in Dart; Return types; Parameters; First class functions; Recognizing and catching errors and exceptions; Debugging exercise; Summary; Chapter 3: Structuring Code with Classes and Libraries. 
505 8 |a A touch of class -- how to use classes and objectsVisibility -- getters and setters; Types of constructors; Named constructors; factory constructors; const constructors; Inheritance; Abstract classes and methods; The interface of a class -- implementing interfaces; Polymorphism and the dynamic nature of Dart; Collection types and generics; Typing collections and generics; The collection hierarchy and its functional nature; Structuring your code using libraries; Using a library in an app; Resolving name conflicts; Visibility of objects outside a library; Managing library dependencies with pub. 
505 8 |a Unit testing in DartProject -- word frequency; Summary; Chapter 4: Modeling Web Applications with Model Concepts and Dartlero; A short introduction to Git and GitHub; Creating a repository on GitHub and a local version; Collaborating on a GitHub project; What a model is and why we need it in programming; Model concepts -- a graphical design tool for our models; Working with model concepts; Explaining the model; Drawing the model; Exporting the model; What is JSON?; Dartlero -- a simple domain model framework; An example of using Dartlero; The categories and links application; Summary. 
505 8 |a Chapter 5: Handling the DOM in a New WayFinding elements and changing their attributes; Finding elements; Changing the attributes of elements; Creating and removing elements; Handling events; Manipulating the style of page elements; Animating a game; Ping Pong using style(s); How to draw on a canvas -- Ping Pong revisited; Spiral 1 -- drawing a circle and a rectangle; Spiral 2 -- colored circles and rectangles; Spiral 3 -- moving a ball; Spiral 4 -- reorganizing the code; Spiral 5 -- a bouncing ball; Spiral 6 -- displaying the racket; Spiral 7 -- moving the racket using keys. 
505 8 |a Spiral 8 -- moving the racket using the mouse. 
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