Blender Cycles : lighting and rendering cookbook /
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. If you are a digital artist w...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing,
2013.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Introduction; Knowing your ingredients; A look at the hardware; Chapter 1: Key Holder and Wallet Studio Shot; Introduction; Setting up Cycles for the first run; Creating a three-point light setup in Cycles using mesh emitters; Learning environment lighting; Using the Glossy shader to create a clean metal material; Adding realism to the keys with a bump texture; Creating a rubber shader for the key holder; Adding color to the key holder; Creating a leather material for the wallet.
- Using Cycles camera depth of fieldSetting the Cycles render parameters; Chapter 2: Creating Different Glass Materials in Cycles; Introduction; Creating a simple glass shader; Creating a glass full of water; Using default Cycles caustics; Creating custom fake caustics; Creating a custom and more versatile glass shader; Creating more complex glass materials; Obtaining a dispersion effect; Creating an absorption glass shader; Chapter 3: Creating an Interior Scene; Introduction; Creating fake portals to decrease the noise in the scene; Creating a parquet material.
- Creating materials for the plant in the sceneCreating a different kind of leather; Creating the materials for the lamp; Creating a carpet using hair particles; Setting up night lighting; Using IES files in Cycles; Chapter 4: Creating an Exterior Scene; Introduction; Setting up the lighting with an external plugin; Creating the road material; Creating the grass material; Texturing the tree trunk and creating realistic leaves; Adding flowers to the scene; Creating the wood material for the table and the fence; Giving final touches to the image using render passes.
- Chapter 5: Creating a Cartoonish SceneIntroduction; Setting up the environment and lighting; Creating skin, teeth, and other body parts; Creating hair material; Creating the dress material; Compositing the scene; Chapter 6: Creating a Toy Movie Scene; Introduction; Setting up the lighting; Creating a realistic plastic material for the characters; Creating the environment; Achieving a movie look using the compositor; Chapter 7: Car Rendering in Cycles; Introduction; Setting up the lighting; Creating the car paint material; Creating the material for the tyres and the rims.
- Creating the material for headlights and other detailsCompositing the scene; Chapter 8: Creating a Car Animation; Introduction; Setting up the lighting; Creating a car paint material; Creating the materials for the exterior environment; Setting up the scene for the animation; Compositing the scene; Chapter 9: Creating an Iceberg Scene; Introduction; Creating ice and snow material; Creating sea material in Cycles; Compositing the scene; Chapter 10: Creating Food Materials in Cycles; Introduction; Creating grapes in Cycles; Creating parmigiano cheese; Creating bread.