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Learning Game Physics with Bullet Physics and OpenGL /

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work. If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dickinson, Chris
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2013.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work. If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.
Descripción Física:1 online resource (126 pages)
ISBN:9781461949244
1461949246
9781783281886
178328188X
1783281871
9781783281879