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Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cushnan, Dominic
Otros Autores: El Habbak, Hassan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2013.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What is Augmented Reality?; Definition of augmented reality; The forms of augmented reality; Smartphones and augmented reality; Immersion factor for delivering content; Vuforia SDK and how it helps in delivering the AR experience; Unity 3D and how it fits with Vuforia; Summary; Chapter 2: Setting Up the Environment; Downloading and installing Unity 3D; Downloading and installing Vuforia; Vuforia sample projects; Starting a Unity project; Unity scenes.
  • Importing packages in UnityUnity scene files; Trackable files; Build settings; Deploying for Android; Deploying for iOS; Summary; Chapter 3: Understanding Vuforia; Creating a Unity project with Vuforia; Vuforia prefabs; Importing and attaching 3D objects; Parenting in Unity objects; Summary; Chapter 4: Trackables and Tracking; What are trackables for image targets?; Creating image targets; Trackable score; What decides trackable score; Features definition; Enhancing score by enhancing contrast; Feature distribution on Image Targets; How to enhance distribution of features.
  • Patterns in Image TargetsExporting datasets to Unity; Summary; Chapter 5: Advanced Augmented Reality; Augmented reality games; Unity as a game engine; Setting up the environment; Whack-A-Mole game; Creating the ground for moles; The Whack-A-Mole model; Adding colliders to the scene; Creating the ball for the ball gun; Setting global gravity settings; Adding audio sources; Scripting the ball gun; Vuforia trackable event handler; Adding a Particles prefab; Scripting the mole character; Mask shader; Summary; Index.