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Combinatorial games : tic-tac-toe theory /

"Traditional game theory has been successful at developing strategy in games of incomplete information: when one player knows something that the other does not. But it has little to say about games of complete information, for example, tic-tac-toe, solitaire, and hex. This is the subject of com...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Beck, József
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge : Cambridge University Press, 2008.
Colección:Encyclopedia of mathematics and its applications ; v. 114.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • pt. A. Weak win and strong draw
  • ch. I. Win vs. weak win
  • Illustration : every finite point set in the plane is a weak winner
  • Analyzing the proof of theorem 1.1
  • Examples : tic-tac-toe games
  • More examples : tic-tac-toe like games
  • Games on hypergraphs, and the combinatorial chaos
  • ch. II. The main result : exact solutions for infinite classes of games
  • Ramsey theory and clique games
  • Arithmetic progressions
  • Two-dimensional arithmetic progressions
  • Explaining the exact solutions : a meta-conjecture
  • Potentials and the Erdős-Selfridge theorem
  • Local vs. global
  • Ramsey theory and hypercube tic-tac-toe
  • pt. B. Basic potential technique : game-theoretic first and second moments
  • ch. III. Simple applications
  • Easy building via theorem 1.2
  • Games beyond Ramsey theory
  • A generalization of Kaplansky's game
  • ch. IV. Games and randomness
  • Discrepancy games and the variance
  • Biased discrepancy games : when the extension from fair to biased works!
  • A simple illustration of "randomness" (I)
  • A simple illustration of "randomness" (II)
  • Another illustration of "randomness" in games.
  • pt. C. Advanced weak win : game-theoretic higher moment
  • ch. V. Self-improving potentials
  • Motivating the probabilistic approach
  • Game-theoretic second moment : application to the picker-choose game
  • Weak win in the lattice games
  • Game-theoretic higher moments
  • Exact solution of the clique game (I)
  • More applications
  • Who-scores-more games
  • ch. VI. What is the biased meta-conjecture, and why is it so difficult?
  • Discrepancy games (I)
  • Discrepancy games (II)
  • Biased games (I) : biased meta-conjecture
  • Biased games (II) : sacrificing the probabilistic intuition to force negativity
  • Biased games (III) : sporadic results
  • Biased games (IV) : more sporadic results
  • pt. D. Advanced strong draw : game-theoretic independence
  • ch. VII. BigGame-SmallGame decomposition
  • The Hales-Jewett conjecture
  • Reinforcing the Erdős-Selfridge technique (I)
  • Reinforcing the Erdős-Selfridge technique (II)
  • Almost disjoint hypergraphs
  • Exact solution of the clique game (II).
  • ch. VIII. Advanced decomposition
  • Proof of the second ugly theorem
  • Breaking the "square-root barrier" (I)
  • Breaking the "square-root barrier" (II)
  • Van der Waerden game and the RELARIN technique
  • ch. IX. Game-theoretic lattice-numbers
  • Winning planes : exact solution
  • Winning lattices : exact solution
  • I-can-you-can't games
  • second player's moral victory
  • ch. X. Conclusion
  • More exact solutions and more partial results
  • Miscellany (I)
  • Miscellany (II)
  • Concluding remarks
  • Appendix A : Ramsey numbers
  • Appendix B : Hales-Jewett theorem : Shelah's proof
  • Appendix C : A formal treatment of positional games
  • Appendix D : An informal introduction to game theory.