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Instant GLEW.

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A starter guide that walks you through the GLEW library and its utilities.""Instant GLEW"" is a guide for students learning OpenG...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Nanjappa, Ashwin
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Packt Publishing, 2013.
Temas:
Acceso en línea:Texto completo

MARC

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520 |a Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A starter guide that walks you through the GLEW library and its utilities.""Instant GLEW"" is a guide for students learning OpenGL programming and is also useful for graphics and game developers who want to use GLEW to write portable and feature-filled OpenGL applications and games. Experience with any programming language (C, Java, Lisp, Javascript, and so on) is better to fully understand the code, but is not necessary. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewer; www.packtpub.com; packtlib.packtpub.com; Table of Contents; Instant GLEW; So, what is GLEW?; OpenGL; OpenGL extensions; GLEW; Installation; Step 1 -- what do I need?; Step 2 -- downloading GLEW; Step 3 -- configuring GLEW header and library paths; Method 1 -- using standard paths; Method 2 -- using relative paths; Step 4 -- configuring GLEW library and DLL files; And that's it!; Quick start -- using GLEW; Step 1 -- using an OpenGL program to display a teapot; Step 2 -- using OpenGL extensions to apply vertex and fragment shaders. 
505 8 |a Step 3 -- including the GLEW header fileStep 4 -- initializing GLEW; Step 5 -- checking if an OpenGL extension is supported; Step 6 -- calling OpenGL extension functions; Top 5 features you need to know about; Checking GLEW and OpenGL versions; Using older versions of GLEW; OpenGL extensions specific to Windows; visualinfo and glewinfo; visualinfo; glewinfo; The OpenGL Extensions Viewer; Accessing function pointers of extensions manually; People and places you should get to know; Official sites; Community; Books. 
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