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00000cam a2200000 a 4500 |
001 |
EBSCO_ocn855212440 |
003 |
OCoLC |
005 |
20231017213018.0 |
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m o d |
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cr cnu---unuuu |
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130807s2013 xx o 000 0 eng d |
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020 |
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|a 9781461930365
|q (electronic bk.)
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|a 1461930367
|q (electronic bk.)
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1 |
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|a DEBBG
|b BV043776926
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|a DEBSZ
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|a (OCoLC)855212440
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|a QA76.9.A94
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|a 006.8
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|
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|a UAMI
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245 |
0 |
0 |
|a Augmented reality in gaming and entertainment.
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260 |
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|a [Place of publication not identified] :
|b Mind Commerce Publishing,
|c [2013?]
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300 |
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|a 1 online resource
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|a text
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|a computer
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|a online resource
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
|
0 |
|a Augmented reality.
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650 |
|
0 |
|a Electronic games.
|
650 |
|
6 |
|a Réalité augmentée.
|
650 |
|
7 |
|a augmented reality.
|2 aat
|
650 |
|
7 |
|a COMPUTERS
|x Virtual Worlds.
|2 bisacsh
|
650 |
|
7 |
|a Augmented reality.
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650 |
|
7 |
|a Electronic games.
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|0 (OCoLC)fst00907227
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|a YBP Library Services
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