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|a Fisher, Matt.
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|a HTML5 for Flash Developers.
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|a Birmingham :
|b Packt Publishing,
|c 2013.
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300 |
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|a 1 online resource (323 pages)
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|a text
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|a computer
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript.
|
505 |
8 |
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|a Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events.
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505 |
8 |
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|a Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation.
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505 |
8 |
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|a Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere.
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505 |
8 |
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|a Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery.
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520 |
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|a A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|i Print version:
|a Fisher, Matt.
|t HTML5 for Flash Developers.
|d Birmingham : Packt Publishing, ©2013
|z 9781849693325
|
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