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|a Borkwood, Innes.
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245 |
1 |
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|a Learning Stencyl 3.x Game Development :
|b Beginner's Guide.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2013.
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300 |
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|a 1 online resource (336 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
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|2 rda
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|a Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; How Stencyl works; How we'll learn to use Stencyl; Why Stencyl is a great development tool; Rapid prototyping and development; No code development; Sharing resources with other Stencyl developers; Platforms that Stencyl runs on; Stencyl target platforms; Targeting specific devices; Publishing desktop games; Publishing to iOS devices; Publishing to Android; What makes Stencyl different; Stencyl runs on almost any desktop computer.
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505 |
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|a Stencyl creates native codeYou don't need to be a coder; Using the free version of Stencyl; Using the free version of Stencyl with this book; Successful games created with Stencyl; The Stencyl Showcase; Installing Stencyl and testing the setup; Installing Stencyl; Microsoft Windows; Time for action -- downloading and installing Stencyl on Windows; Mac OS X; Time for action -- downloading and installing Stencyl for Mac OS X; Linux; Time for action -- downloading and installing Stencyl for Linux; Creating a Stencyl account; Time for action -- creating an account and signing in.
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505 |
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|a Testing the Stencyl installationTime For action -- testing Stencyl; Summary; Chapter 2: Let's Make a Game!; Using the downloaded game files; Let's get started!; Creating a new game; Time for action -- creating a new game; Creating a blank scene; Time for action -- creating a blank scene; Downloading resources from StencylForge; Time for action -- downloading an actor; Understanding the Stencyl Dashboard; Adding an actor into a scene; Time for action -- adding an actor to the jungle scene; Testing the game; Time for action -- testing the game; Downloading and using tiles for scenery.
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505 |
8 |
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|a Time for action -- downloading tiles from StencylForgeAdding tiles into the scene; Time for action -- adding tiles into the scene; Working with tiles; Deleting tiles from a scene; Replacing existing tiles in a scene; Moving tiles in a scene; Selecting multiple tiles; Placing multiple copies of tiles; Finalizing the initial design; Reviewing our progress; Using behaviors to interact with our game; Working with behaviors; Adding behaviors; Time for action -- attaching a behavior to an actor; Configuring behaviors with Attributes; Time for action -- configuring the behavior; Save the game!
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|a Testing the gameTime for action -- testing the game to find a problem!; Improving the scene mechanics; Time for action -- adding gravity to the Jungle scene; Keeping an actor in a scene; Time for action -- attaching another behavior to the actor; Increasing the width of the gameplay area; Time for action -- increasing the width of the scene; Making the screen scroll; Time for action -- attaching the Camera Follow behavior; Adding some interesting scenery; Fine-tuning the level design; Finding game testers; Chapter 3: Detecting Collisions; Working with collision detection in Stencyl.
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505 |
8 |
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|a Time for action -- enabling the Debug Drawing feature.
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520 |
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|a A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
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542 |
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|f Copyright © 2013 Packt Publishing
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Computer games
|x Development.
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650 |
|
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|a Video games
|x Development.
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650 |
|
6 |
|a Jeux vidéo
|x Développement.
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650 |
|
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|a GAMES
|x Board.
|2 bisacsh
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776 |
0 |
8 |
|i Print version:
|a Borkwood, Innes.
|t Learning Stencyl 3.x Game Development : Beginner's Guide.
|d Birmingham : Packt Publishing, ©2013
|z 9781849695961
|
856 |
4 |
0 |
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