Video game writing : from macro to micro /
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Dulles, Va. :
Mercury Learning and Information,
©2012.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- pt. I. Games writing in context. A brief history of game stories
- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief
- NDAs & contracts
- Collaboration : team us
- Narrative design
- Outlines & treatments
- Character documents
- Environmental storytelling
- Writing scripts
- Editing
- Consultancy
- Adaptations : turning other things into games
- Other roles of the games writer
- pt. III. Beyond the basics. Why have stories at all?
- What is plot and how does it work?
- Other resources for writers : more than movies
- Marrying design and story : Driver 76 case study
- Storyloading
- Shifting agency
- Time gates and act stimulants
- Aristotle, games writing, and games
- Choice or enlightenment?
- The future of games writing
- pt. IV. What's it like being a games writer? What's it like being a games writer?
- Appendix A: Rating systems
- Appendix B: Sample non-disclosure agreement
- Appendix C: Sample writing services contract
- Appendix D: Selected exercise solutions (Chapters 9 and 10).