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Video game writing : from macro to micro /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Suckling, Maurice
Otros Autores: Walton, Marek
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Dulles, Va. : Mercury Learning and Information, ©2012.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • pt. I. Games writing in context. A brief history of game stories
  • pt. II. What do game writers do? and how do they do it? Decoding and devising the brief
  • NDAs & contracts
  • Collaboration : team us
  • Narrative design
  • Outlines & treatments
  • Character documents
  • Environmental storytelling
  • Writing scripts
  • Editing
  • Consultancy
  • Adaptations : turning other things into games
  • Other roles of the games writer
  • pt. III. Beyond the basics. Why have stories at all?
  • What is plot and how does it work?
  • Other resources for writers : more than movies
  • Marrying design and story : Driver 76 case study
  • Storyloading
  • Shifting agency
  • Time gates and act stimulants
  • Aristotle, games writing, and games
  • Choice or enlightenment?
  • The future of games writing
  • pt. IV. What's it like being a games writer? What's it like being a games writer?
  • Appendix A: Rating systems
  • Appendix B: Sample non-disclosure agreement
  • Appendix C: Sample writing services contract
  • Appendix D: Selected exercise solutions (Chapters 9 and 10).