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Xcode 4 cookbook : over 100 recipes to build your own fun and exciting iOS applications /

This is a Cookbook with easy-to-follow recipes containing practical and detailed examples which are all fully backed up with code, illustrations, and tips. If you ever wanted to build applications that integrate Facebook, iCloud, Core Location, and the Core Motion frameworks into your own applicatio...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Daniel, Steven F.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2013.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Xcode 4 cookbook :  |b over 100 recipes to build your own fun and exciting iOS applications /  |c Steven F. Daniel. 
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505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting and installing the iOS SDK Development Tools; Introduction; Downloading and installing the iOS SDK; Using Xcode to create an iOS project; Using Interface Builder to create the user interface; Building the user interface for our application; Creating outlets to Interface Builder objects; Creating actions that respond to user actions; Compiling your project; Using the iOS Simulator to test your applications; Configuring and using compiler directives. 
505 8 |a Debugging your iOS applications using XcodeUsing the Clang Static Analyzer to examine your code; Chapter 2: User Interfaces -- Creating the UI; Introduction; Adding and customizing views; Using labels to display text; Obtaining user input through the use of buttons; Displaying an image within the view; Displaying and editing text; Using the iOS device keyboard; Displaying the progress to the user; Adding a toolbar to a view; Fading a view in and out; Creating a custom table view controller; Adding a table view to a view controller; Handling different iOS devices; Chapter 3: Using Storyboards. 
505 8 |a IntroductionConfiguring storyboards for a project; Creating a Twitter application; Creating storyboard scenes; Configuring storyboard scenes; Applying transitions to storyboards; Composing a tweet message; Adding photos to a tweet message; Preparing transition to another view controller; Presenting storyboard view controllers programmatically; Chapter 4: Using Xcode Instruments; Introduction; Introducing Xcode Instruments; Tracing iOS applications; Running and profiling an iOS project; Detecting virtual memory faults; Detecting memory leaks; Handling runtime errors. 
505 8 |a Handling Compile-time errorsAdding and configuring Instruments; Chapter 5: Working with the Location Services and the MapKit Frameworks; Introduction; Adding the CoreLocation and MapKit frameworks; Building a simple CoreLocation application; Determining the current GPS location; Adding and working with the MapView control; Adding overlay regions to maps; Adding annotation placeholders to the map; Reversing geocode address information; Working with the different map types; Chapter 6: Storing Documents within the Cloud; Introduction; Storing and using documents within iCloud. 
505 8 |a Working with the iCloud storage APIsDetecting file-version conflicts within iCloud; Building the iCloud application; Requesting entitlements for iCloud storage; Configuring iOS devices to use iCloud; Chapter 7: Working with Different Multimedia Resources; Introduction; Selecting images and video from the camera roll; Capturing media with the camera; Playing video with Apple TV integration; Playing music using the MediaPlayer framework; Using the iOS device's microphone to record; Animating views; Drawing customized text; Drawing lines and curves; Drawing and filling shapes. 
520 |a This is a Cookbook with easy-to-follow recipes containing practical and detailed examples which are all fully backed up with code, illustrations, and tips. If you ever wanted to build applications that integrate Facebook, iCloud, Core Location, and the Core Motion frameworks into your own applications then this book is for you. 
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