|
|
|
|
LEADER |
00000cam a2200000Ma 4500 |
001 |
EBSCO_ocn846988543 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr cn||||||||| |
008 |
130420s2013 enka o 000 0 eng d |
040 |
|
|
|a E7B
|b eng
|e pn
|c E7B
|d OCLCF
|d N$T
|d YDXCP
|d EBLCP
|d IDEBK
|d DEBSZ
|d COO
|d OCLCQ
|d TEFOD
|d OCLCQ
|d FEM
|d AGLDB
|d MERUC
|d OCLCQ
|d U3W
|d VTS
|d NLE
|d NTG
|d UKMGB
|d OCLCQ
|d WYU
|d STF
|d UKAHL
|d VT2
|d NLW
|d OCLCQ
|d UKCRE
|d AJS
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCL
|d OCLCO
|
015 |
|
|
|a GBB6I9940
|2 bnb
|
016 |
7 |
|
|a 018005264
|2 Uk
|
019 |
|
|
|a 836400110
|a 902866063
|a 968040429
|a 969038336
|a 1018057577
|a 1103261034
|a 1118443832
|a 1129378727
|a 1153545369
|a 1158950946
|a 1159688084
|a 1178954957
|a 1188981741
|a 1249949999
|
020 |
|
|
|a 9781782162872
|q (electronic bk.)
|
020 |
|
|
|a 1782162879
|q (electronic bk.)
|
020 |
|
|
|z 9781782162865
|
029 |
1 |
|
|a AU@
|b 000055896109
|
029 |
1 |
|
|a CHNEW
|b 000613559
|
029 |
1 |
|
|a CHNEW
|b 001051487
|
029 |
1 |
|
|a CHVBK
|b 56770307X
|
029 |
1 |
|
|a DEBBG
|b BV043776330
|
029 |
1 |
|
|a DEBSZ
|b 397518048
|
029 |
1 |
|
|a DEBSZ
|b 472788779
|
029 |
1 |
|
|a UKMGB
|b 018005264
|
035 |
|
|
|a (OCoLC)846988543
|z (OCoLC)836400110
|z (OCoLC)902866063
|z (OCoLC)968040429
|z (OCoLC)969038336
|z (OCoLC)1018057577
|z (OCoLC)1103261034
|z (OCoLC)1118443832
|z (OCoLC)1129378727
|z (OCoLC)1153545369
|z (OCoLC)1158950946
|z (OCoLC)1159688084
|z (OCoLC)1178954957
|z (OCoLC)1188981741
|z (OCoLC)1249949999
|
037 |
|
|
|a F0F797DE-4AE2-439C-B535-45A9FB00A6CF
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA76.73.P98
|b I37 2013eb
|
072 |
|
7 |
|a GAM
|x 001000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.815262
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Idris, Ivan.
|
245 |
1 |
0 |
|a Instant Pygame for Python game development how-to /
|c Ivan Idris.
|
260 |
|
|
|a Birmingham, UK :
|b Packt Publishing,
|c 2013.
|
300 |
|
|
|a 1 online resource (59 pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|2 rda
|
505 |
0 |
|
|a Instant Pygame for Python Game Development How-to; Instant Pygame for Python Game Development How-to; Credits; About the Author; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Instant Pygame for Python Game Development How-to; Preparing your development environment (Simple); Getting ready; How to do it ...
|
505 |
8 |
|
|a Running a simple game (Simple)How to do it ... ; How it works ... ; Drawing with Pygame (Simple); How to do it ... ; Animating objects (Simple); How to do it ... ; How it works ... ; Using fonts (Simple); How to do it ... ; Using Matplotlib with Pygame (Simple); How to do it ... ; How it works ... ; Accessing surface pixel data (Intermediate); How to do it ... ; How it works ... ; Accessing sound data (Simple); How to do it ... ; How it works ... ; Playing a movie (Intermediate); Getting ready; How to do it ... ; How it works ... ; Pygame on Android (Intermediate); Getting ready; How to do it ... ; How it works ...
|
505 |
8 |
|
|a Artificial intelligence (Intermediate)Getting ready; How to do it ... ; How it works ... ; Drawing sprites (Intermediate); How to do it ... ; How it works ... ; Using OpenGL with Pygame (Advanced); Getting ready; How to do it ... ; How it works ... ; Detecting collisions (Intermediate); How to do it ... ; How it works ... ; Adding networking functionality (Advanced); Getting ready; How to do it ... ; How it works ... ; Debugging your game (Intermediate); Getting ready; How to do it ... ; Profiling your code (Intermediate); How to do it ... ; How it works ... ; Puzzle game with Pygame (Advanced); How to do it ...
|
505 |
8 |
|
|a How it works ... Simulating with Pygame (Advanced); Getting ready; How to do it ... ; How it works ...
|
520 |
|
|
|a Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks .This book is a step-by-step, short and fast paced tutorial packed with powerful recipes that will teach you how to create exciting games. This book is aimed at Python Game Developers who want to create games with Pygame quickly and easily and get familiar with important aspects of it. Experience with Python is assumed. Basic Game development experience would help but isn't necessary.
|
506 |
1 |
|
|a Legal Deposit;
|c Only available on premises controlled by the deposit library and to one user at any one time;
|e The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
|5 WlAbNL
|
540 |
|
|
|a Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
|5 WlAbNL
|
590 |
|
|
|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Python (Computer program language)
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Python (Langage de programmation)
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Python (Computer program language)
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Idris, Ivan.
|t Instant Pygame for Python Game Development How-to.
|d Birmingham : Packt Publishing, ©2013
|z 9781782162865
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=562001
|z Texto completo
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH26849454
|
938 |
|
|
|a ebrary
|b EBRY
|n ebr10682491
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 562001
|
938 |
|
|
|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis25210275
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 10407509
|
994 |
|
|
|a 92
|b IZTAP
|