HTML5 game development with ImpactJS : a step-by-step guide to developing your own 2D games /
Chapter 2:Introducing ImpactJS; Building your own levels; Creating, loading, and saving levels in Weltmeister; Layers and the z axis; Adding and removing entities and objects; The collision layer; Connecting two different levels; Objects - playable and non-playable characters; The ImpactJS entity; S...
Clasificación: | Libro Electrónico |
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Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Pub.,
2013.
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Temas: | |
Acceso en línea: | Texto completo |