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|a 9781849694575
|b Packt Publishing Pvt. Ltd
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|a QA76.76.C672
|b C54 2013eb
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072 |
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|a GAM
|x 009000
|2 bisacsh
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|a UAMI
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100 |
1 |
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|a Cielen, Davy.
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245 |
1 |
0 |
|a HTML5 game development with ImpactJS :
|b a step-by-step guide to developing your own 2D games /
|c Davy Cielen, Arno Meysman.
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260 |
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|a Birmingham, UK :
|b Packt Pub.,
|c 2013.
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300 |
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|a 1 online resource (iv, 283 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Includes index.
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|a Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Firing Up Your First Impact Game; Installing a XAMPP server; Installing the game engine: ImpactJS; Choosing script editor; Running the premade game; Debugging your game with the browser and ImpactJS; Debugging with the browser; Firebug -- the Firefox debugger; Chrome debugger; Exercises in debugging with Chrome and Firebug; Debugging with ImpactJS; Which helpful tools are out there; Ejecta; AppMobi; PhoneGap; lawnchair; Scoreoid; Playtomic; one.com webhost
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505 |
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|a Introducing sound effectsGame physics with Box2D; Gravity and force; Collision impact and bounciness; Summary; Chapter 3:Let's Build a Role Playing Game; The RPG game setting; Building an RPG level; Adding a playable character; Introducing a defeatable opponent; Giving the player some weapons; Spawning a projectile; Causing harm with a projectile; Bringing your NPCs to life with artificial intelligence; The NPC's behavior; The NPC's decision making process; Pickup items to help out your player; Healing your player with a potion; Becoming rich with coins; Keeping score for player feedback
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505 |
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|a Transitioning from one area to anotherNPCs and conversation; The speech balloon; Adding a talking non-playable character; The final battle; Summary; Chapter 4:Let's Build a Side Scroller Game; The side scroller game setting; Preparing the game for Box2D; Building a side scroller level; The playable character; Adding a minor foe; Introducing formidable weapons; Shooting a projectile; Building an actual bomb; Artificial intelligence; Pickup items; Adding a normal crate; Implementing a healing crate; Keeping score; Transitioning from one level to another; The final battle; Summary
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505 |
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|a Chapter 5:Adding Some Advanced Features to Your GameThe Start and Game-over screen; The game Start screen; The Victory and Game-over screens; More advanced debugging options; Short introduction to unit testing; Adding your own debug panel to the ImpactJS debugger; Handling game data; Adding data to your game; Using cookies to store data on the player's computer; Local storage; Using lawnchair as a versatile way of storing data; Extra functionalities for the RPG; Moving the player with a mouse click; Adding intelligent spawn locations; Introducing basic conversation
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520 |
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|a Chapter 2:Introducing ImpactJS; Building your own levels; Creating, loading, and saving levels in Weltmeister; Layers and the z axis; Adding and removing entities and objects; The collision layer; Connecting two different levels; Objects - playable and non-playable characters; The ImpactJS entity; Setting up player controls; Position, acceleration, and speed; The game's graphics: sprites and animation sheets; Spawning, health, and death; The camera view; The game canvas; Free to move camera; Automatically following camera; Adding music and sound effects; Playing background music
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520 |
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|a HTML5 Game Development with ImpactJS is an insightful, friendly guide that will amaze users with its ease of use in game development. It consists of several informative yet simple instructions, which help develop and build your skill set and knowledge base.This book is for anyone with basic knowledge of JavaScript, CSS, and HTML. If you have the desire to build your own game for your website or an app store but have no idea how and where to begin, this book is for you.
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|a Legal Deposit;
|c Only available on premises controlled by the deposit library and to one user at any one time;
|e The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
|5 WlAbNL
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540 |
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|a Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
|5 WlAbNL
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Computer games.
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650 |
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0 |
|a HTML (Document markup language)
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650 |
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6 |
|a HTML (Langage de balisage)
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650 |
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7 |
|a HTML.
|2 aat
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650 |
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|a GAMES
|x Reference.
|2 bisacsh
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650 |
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7 |
|a GAMES
|x Travel Games.
|2 bisacsh
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650 |
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|a TECHNOLOGY & ENGINEERING
|x Engineering (General)
|2 bisacsh
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650 |
|
7 |
|a TECHNOLOGY & ENGINEERING
|x Reference.
|2 bisacsh
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650 |
|
7 |
|a Computer games
|2 fast
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650 |
|
7 |
|a HTML (Document markup language)
|2 fast
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700 |
1 |
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|a Meysman, Arno.
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776 |
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|z 1-84969-456-7
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856 |
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