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00000cam a2200000Ia 4500 |
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EBSCO_ocn846494986 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cnu---unuuu |
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130603s2013 ncua ob 001 0 eng d |
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019 |
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|a 995009418
|a 1064173632
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|a 9781476603520
|q (electronic bk.)
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|a 1476603529
|q (electronic bk.)
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|z 9780786469703
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|z 0786469706
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|a AU@
|b 000055895591
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|a (OCoLC)846494986
|z (OCoLC)995009418
|z (OCoLC)1064173632
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4 |
|a GV1469.3
|b .T445 2013eb
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|a GAM
|x 013000
|2 bisacsh
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0 |
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|a 794.8
|2 23
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|a UAMI
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245 |
0 |
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|a Terms of play :
|b essays on words that matter in videogame theory /
|c edited by Zach Waggoner.
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260 |
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|a Jefferson, North Carolina :
|b McFarland & Company, Inc., Publishers,
|c [2013]
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300 |
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|a 1 online resource (v, 238 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Includes bibliographical references and index.
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|a "This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory"--Provided by publisher.
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|a Print version record.
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|g Machine generated contents note:
|t Ergodic Effort: Dynamism and Auto-Generated Path-Making /
|r Jeffrey S. Bryan --
|t To Configure or to Navigate? On Textual Frames /
|r Daniel Golding --
|t Rule-Playing: Gamers' Roles in Interacting with the Rules of Play /
|r Chris Gerben --
|t Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft /
|r Jeff Holmes --
|t From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft /
|r Steven Keoni Holmes --
|t After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games /
|r Terrence E. Schenold --
|t Seeking the Exotic: Orientalist Agency and Space in Adventure Games /
|r Stephanie Scott --
|t QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum /
|r Jon Bakos --
|t Using Components to Describe Videogames and Their Players /
|r Michael Thomet --
|t Procedurality and the Problem of Defining Game Mechanics /
|r Richard Colby.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Video games
|v Terminology.
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650 |
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0 |
|a Video games
|x Design.
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650 |
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0 |
|a Virtual reality
|v Terminology.
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650 |
|
6 |
|a Jeux vidéo
|v Terminologie.
|
650 |
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6 |
|a Jeux vidéo
|x Conception.
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650 |
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6 |
|a Réalité virtuelle
|v Terminologie.
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Video games.
|2 fast
|0 (OCoLC)fst01166421
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
650 |
|
7 |
|a Virtual reality.
|2 fast
|0 (OCoLC)fst01167688
|
655 |
|
7 |
|a Terminology.
|2 fast
|0 (OCoLC)fst01423880
|
700 |
1 |
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|a Waggoner, Zach,
|d 1973-
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776 |
0 |
8 |
|i Print version:
|t Terms of play.
|d Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013]
|z 9780786469703
|w (DLC) 2013015643
|w (OCoLC)823897582
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=589515
|z Texto completo
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938 |
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|a Askews and Holts Library Services
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|a Coutts Information Services
|b COUT
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|a 92
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