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Terms of play : essays on words that matter in videogame theory /

"This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the curr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Waggoner, Zach, 1973-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013]
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Terms of play :  |b essays on words that matter in videogame theory /  |c edited by Zach Waggoner. 
260 |a Jefferson, North Carolina :  |b McFarland & Company, Inc., Publishers,  |c [2013] 
300 |a 1 online resource (v, 238 pages) :  |b illustrations 
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504 |a Includes bibliographical references and index. 
520 |a "This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory"--Provided by publisher. 
588 0 |a Print version record. 
505 0 0 |g Machine generated contents note:  |t Ergodic Effort: Dynamism and Auto-Generated Path-Making /  |r Jeffrey S. Bryan --  |t To Configure or to Navigate? On Textual Frames /  |r Daniel Golding --  |t Rule-Playing: Gamers' Roles in Interacting with the Rules of Play /  |r Chris Gerben --  |t Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft /  |r Jeff Holmes --  |t From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft /  |r Steven Keoni Holmes --  |t After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games /  |r Terrence E. Schenold --  |t Seeking the Exotic: Orientalist Agency and Space in Adventure Games /  |r Stephanie Scott --  |t QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum /  |r Jon Bakos --  |t Using Components to Describe Videogames and Their Players /  |r Michael Thomet --  |t Procedurality and the Problem of Defining Game Mechanics /  |r Richard Colby. 
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650 0 |a Video games  |v Terminology. 
650 0 |a Video games  |x Design. 
650 0 |a Virtual reality  |v Terminology. 
650 6 |a Jeux vidéo  |v Terminologie. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Réalité virtuelle  |v Terminologie. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
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650 7 |a Video games  |x Design.  |2 fast  |0 (OCoLC)fst01166425 
650 7 |a Virtual reality.  |2 fast  |0 (OCoLC)fst01167688 
655 7 |a Terminology.  |2 fast  |0 (OCoLC)fst01423880 
700 1 |a Waggoner, Zach,  |d 1973- 
776 0 8 |i Print version:  |t Terms of play.  |d Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013]  |z 9780786469703  |w (DLC) 2013015643  |w (OCoLC)823897582 
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