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00000cam a2200000Mu 4500 |
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EBSCO_ocn841916945 |
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20231017213018.0 |
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130418s2013 enk o 000 0 eng d |
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|a MHW
|b eng
|c MHW
|d MEAUC
|d DEBSZ
|d YDXCP
|d OCLCO
|d OCLCF
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCLCO
|d IYU
|d N$T
|d OCLCO
|d K6U
|d OCLCQ
|d OCL
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|a 840477443
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|a 1441136193
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|a 9781441136190
|q (electronic bk.)
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|z 9781441108296
|q (pbk.)
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|z 1441108297
|q (pbk.)
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|z 9781441113887
|q (hbk.)
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|z 1441113886
|q (hbk.)
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|a AU@
|b 000051889801
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|a DEBSZ
|b 397529449
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|a DEBSZ
|b 449354792
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|a (OCoLC)841916945
|z (OCoLC)840477443
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|a LB1028.66
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0 |
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|a 371.334
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|a UAMI
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100 |
1 |
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|a Anderson, Karen
|c (ICT teacher)
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245 |
1 |
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|a Using Computers Games across the Curriculum.
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|a London :
|b Bloomsbury Publishing,
|c 2013.
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300 |
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|a 1 online resource (157 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Print version record.
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|a Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons.
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|a Cover; Contents; Introduction; Using This Book; Why Use Computer Games?; New Ways to Deliver Lessons; Children's Development; What are Computer Games?; A Very Brief History; 1 Practicalities; Equipment in General; Preparing and Running Lessons Using Computer Games; PCs; Consoles; Handhelds and Portables; Networked Gaming; Health and Safety; eSafety; 2 Educational Games Online; Suggestions for Online Games Sites; Using Online Games for Starters and Plenaries; 3 Activities; Subjects; Art and Design; Business Studies; Drama; English/Literacy; Geography; History; Languages; Maths/Numeracy.
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|a Media and Film StudiesMusic; Physical Education; Religious Studies; Science; Technology Subjects; Skills Development; Teamwork; Motor Skills; Problem-solving; Strategy and Planning; Typing Skills; General Knowledge; More Exciting Activities Using Games; Geocaching; Dragon's Den Pitch; Points System; Hero/Villain Design; Brainstorm Ideas for a Serious Game Teaching Core Concepts of a Subject; 4 Making Your Own Games; Ways to Make Games; Machinima; In-depth Game-Making; 5 Controversy in Games; A Very Brief Introduction to Controversy in Computer Games; Suggested Lesson Plan; Negative Topics.
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|a Positive Topics6 A Future In Computer; You Don't Have to Study It{u2026} But It Might Help?; Information About the Computer Games Industry; Glossary; Subject Matrix; Skills Matrix; Index of Games; Copyright.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Education
|x Computer network resources.
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650 |
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|a Computer-assisted instruction.
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650 |
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|a Education, Secondary.
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650 |
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|a Educational games.
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|a Computer games.
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|a High school teaching.
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|a Junior high school teaching.
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|a Enseignement assisté par ordinateur.
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650 |
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|a Enseignement secondaire.
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650 |
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|a secondary education.
|2 aat
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650 |
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|a Junior high school teaching.
|2 fast
|0 (OCoLC)fst01748470
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650 |
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|a High school teaching.
|2 fast
|0 (OCoLC)fst00956279
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650 |
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7 |
|a Computer-assisted instruction.
|2 fast
|0 (OCoLC)fst00872725
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650 |
|
7 |
|a Computer games.
|2 fast
|0 (OCoLC)fst00872108
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650 |
|
7 |
|a Education
|x Computer network resources.
|2 fast
|0 (OCoLC)fst00902542
|
650 |
|
7 |
|a Education, Secondary.
|2 fast
|0 (OCoLC)fst00903252
|
650 |
|
7 |
|a Educational games.
|2 fast
|0 (OCoLC)fst00903467
|
776 |
0 |
8 |
|i Print version:
|z 9781441108296
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1156943
|z Texto completo
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|b YANK
|n 10580320
|
938 |
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|a EBSCOhost
|b EBSC
|n 1156943
|
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|a 92
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