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Using Computers Games across the Curriculum.

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the prac...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Anderson, Karen (ICT teacher)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Bloomsbury Publishing, 2013.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons.
Descripción Física:1 online resource (157 pages)
ISBN:1441136193
9781441136190