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Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines /

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hawley, Richard A. (Computer programmer)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2013.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
Notas:Includes index.
Descripción Física:1 online resource (iv, 149 pages) : illustrations.
ISBN:9781849699402
1849699402
1299261302
9781299261303