Developing Mobile Games with Moai SDK.
10. Creating a HUD; The basics; Left or right, that's the question; Updating information; Summary; 11. Let the Right Music In!; Audio manager; Background music; Sound effects; Summary; 12. iOS Deployment; Xcode project; The host; Running an example; Setting up our own project; Pointing to the c...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
2013.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build.
- Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images.
- Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Let's Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises.