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EBSCO_ocn834589657 |
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130222s2012 enka o 001 0 eng d |
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016 |
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|a 018015202
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037 |
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|a 9781849687751
|b Packt Publishing Pvt. Ltd
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050 |
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4 |
|a QA76.76.C672
|b K48 2012eb
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072 |
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7 |
|a GAM
|x 001000
|2 bisacsh
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082 |
0 |
4 |
|a 794.81526
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Kets, Brecht.
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245 |
1 |
0 |
|a Building your first mobile game using XNA 4.0 :
|b a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 /
|c Brecht Kets, Thomas Goussaert.
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260 |
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|a Birmingham :
|b Packt Pub.,
|c 2012.
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300 |
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|a 1 online resource (vi, 140 pages) :
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Professional expertise distilled
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500 |
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|a Includes index.
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505 |
0 |
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|a Cover; Copyright; Credits; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Developing for Windows Phone; Installing the Windows Phone SDK; Registering your Windows Phone; Getting started with your first application; The Game class; Fields; Constructor; Initialize; LoadContent; UnloadContent; Update; Draw; Summary; Chapter 2: 2D Graphics; 2D coordinate system; Adding content; Drawing sprites; Adding fields; Loading textures; Drawing textures; Refactoring our code; Render context; The base class; Properties
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505 |
8 |
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|a ConstructorMethods; Building the GameSprite class; Fields; Properties; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent; Update; Draw; Result; Adding movement to the hero; The Hero2D class; Fields; Initialize; LoadContent; Update; Draw; Updating the game class; Result; Adding animation to our hero; Sprite sheets; The GameAnimatedSprite class; Fields; Properties; Constructors; Play, pause, and stop; Update; Updating Hero2D; Fields; Initialize; Update; Result; Summary; Chapter 3: 3D Graphics; 3D coordinate system; Using matrices; Drawing models; Adding fields; Initialize
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505 |
8 |
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|a Loading modelsDrawing models; Result; Mixing 2D and 3D; Refactoring our code; The base class; Properties; Constructor; Methods; The camera; Updating RenderContext; The GameModel; Fields; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent, Update, and Draw; Result; Adding movement to the hero; The Hero3D class; Fields; Initialize; LoadContent and Draw; Update; Updating the Game class; Result; Adding animation to our hero; The GameAnimatedModel class; Fields; LoadContent; Update; Controlling animations; Draw; Updating Hero3D; Result; Exercise: adding enemies; Summary
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505 |
8 |
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|a Chapter 4: InputUsing keyboard; Using the accelerometer; Using touch; Gestures; Enabling gestures; Reading gestures; Summary; Chapter 5: Sound; Before we start; Playing sound; SoundEffect; Setting volume, pitch, and pan; SoundEffectInstance; Fields; LoadContent; Playing 3D sound; Fields; LoadContent; Update; Result; Playing a song; Summary; Chapter 6: Building a Basic Framework; Scene graph; Implementation; Fields; Constructor; Methods; Using the code; Scene manager; The GameScene; Properties; Constructor; Methods; The SceneManager; Properties; Constructor; Managing the scenes
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505 |
8 |
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|a Initialize and LoadContentUpdate and Draw; Creating scenes; Updating the main game; Initialize; LoadContent; Update and Draw; Result; Collision; The extension method; Updating GameObject2D; Updating Hero2D; Testing for collisions; Result; Menus; The button; Fields and events; Constructor; LoadContent; Update; The menu scene; Result; Summary; Chapter 7: Building a Game; Game concept; Menu scene; Fields; Constructor; Initialize; LoadContent; Level Scene; Prerequisites; Level Scene; Background; Fields; Initialize; Update; Scene Implementation; Path; Fields; Initialize; Update
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520 |
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|a This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Window.
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
0 |
|a Microsoft XNA (Computer file)
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630 |
0 |
7 |
|a Microsoft XNA (Computer file)
|2 fast
|0 (OCoLC)fst01787216
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650 |
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0 |
|a Computer games
|x Programming.
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650 |
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6 |
|a Jeux d'ordinateur
|x Programmation.
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650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
700 |
1 |
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|a Goussaert, Thomas.
|
776 |
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|z 1-84968-774-9
|
830 |
|
0 |
|a Professional expertise distilled.
|
856 |
4 |
0 |
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|z Texto completo
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH26850993
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938 |
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|a ebrary
|b EBRY
|n ebr10654591
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938 |
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|n 533227
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