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EBSCO_ocn831664270 |
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OCoLC |
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20231017213018.0 |
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120223s2011 nyua ob 001 0 eng |
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|a 1058404218
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|a 1178605980
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|a 9781620811276
|q ebook
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|a (OCoLC)831664270
|z (OCoLC)1058404218
|z (OCoLC)1097141004
|z (OCoLC)1178605980
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|2 bisacsh
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|a 794.8
|2 23
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|a UAMI
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245 |
0 |
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|a Video game play and consciousness /
|c Jayne Gackenbach, editor.
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|a Hauppauge, N.Y. :
|b Nova Science Publishers, Inc.,
|c [2012]
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
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490 |
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|a Perspectives on cognitive psychology
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490 |
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|a Computer science, technology and applications
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|a Includes bibliographical references and index.
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|a Description based on print version record.
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|a Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber.
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|a Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Video games
|x Psychological aspects.
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650 |
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6 |
|a Jeux vidéo
|x Aspect psychologique.
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650 |
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7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
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650 |
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7 |
|a Video games
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst01166438
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700 |
1 |
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|a Gackenbach, Jayne,
|d 1946-
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776 |
0 |
8 |
|i Print version:
|t Video game play and consciousness
|d Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012]
|z 9781620811139 (hardcover)
|w (DLC) 2012004474
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830 |
|
0 |
|a Perspectives on cognitive psychology.
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830 |
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0 |
|a Computer science, technology and applications.
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856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=541143
|z Texto completo
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938 |
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|a ProQuest Ebook Central
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