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Video game play and consciousness /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Gackenbach, Jayne, 1946-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012]
Colección:Perspectives on cognitive psychology.
Computer science, technology and applications.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Video game play and consciousness /  |c Jayne Gackenbach, editor. 
264 1 |a Hauppauge, N.Y. :  |b Nova Science Publishers, Inc.,  |c [2012] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Perspectives on cognitive psychology 
490 1 |a Computer science, technology and applications 
504 |a Includes bibliographical references and index. 
588 |a Description based on print version record. 
505 0 |a Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber. 
505 0 |a Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz. 
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650 0 |a Video games  |x Psychological aspects. 
650 6 |a Jeux vidéo  |x Aspect psychologique. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Video games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01166438 
700 1 |a Gackenbach, Jayne,  |d 1946- 
776 0 8 |i Print version:  |t Video game play and consciousness  |d Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012]  |z 9781620811139 (hardcover)  |w (DLC) 2012004474 
830 0 |a Perspectives on cognitive psychology. 
830 0 |a Computer science, technology and applications. 
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