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121022s1996 si a ob 001 0 eng d |
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|a Petrosi͡an, L. A.
|q (Leon Aganesovich)
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|a Game theory /
|c Leon A. Petrosjan, Nikolay A. Zenkevich.
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|a Singapore ;
|a River Edge, N.J. :
|b World Scientific,
|c ©1996.
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|a 1 online resource (xi, 352 pages) :
|b illustrations
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|a text
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|a Series on optimization ;
|v vol. 3
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|a Includes bibliographical references (pages 345-350) and index.
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|a 1. Matrix games -- 2. Infinite zero-sum two-person games -- 3. Nonzero-sum games -- 4. Positional games -- 5. Differential games.
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|a Print version record.
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|a Game theory is a branch of modern applied mathematics that aims to analyze various problems of conflict between parties that have opposed, similar or simply different interests. Games are grouped into several classes according to some important features. In this volume zero-sum two-person games, strategic n-person games in normal form, cooperative games, games in extensive form with complete and incomplete information, differential pursuit games and differential cooperative n-person games are considered.
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|a Game theory.
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|a Game Theory
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|a Théorie des jeux.
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|a MATHEMATICS
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|a Game theory.
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|0 (OCoLC)fst00937501
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|a Teoria dos jogos.
|2 larpcal
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|a Zenkevich, N. A.
|q (Nikolaĭ Anatolʹevich)
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776 |
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|i Print version:
|a Petrosi͡an, L.A. (Leon Aganesovich).
|t Game theory.
|d Singapore ; River Edge, N.J. : World Scientific, ©1996
|z 981022396X
|w (DLC) 95033547
|w (OCoLC)33078834
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|a Series on optimization ;
|v vol. 3.
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