LiveCode mobile development beginner's guide : create fun-filled, rich apps for Androids and iOS with LiveCode /
Create fun filled, rich apps for Android and iOS with LiveCode.
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
2012.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:LiveCode Fundamentals; Background history and metaphors; You do have LiveCode, don't you?; Learning the lay of the land; Main windows; Time for action
- it's a drag, but you'll like it!; Creating a hierarchy; Stack structure; Where code goes; Time for action
- making and navigating between cards; Making a simple calculator application; Inspector clues, oh ... ; Time for action
- making the calculator buttons; Verbosity, synonyms, and me
- Adding the card handlers
- Variable types in LiveCodeExtending the calculator; Other interface controls; Video player control; Still image control; Rollover buttons; Many More Controls ... ; Debugging; RunRev's online tutorials; Summary; Chapter 2:Getting Started with LiveCode Mobile; iOS, Android, or both?; Becoming an Android developer; Android Market; Amazon Appstore; Downloading the Android SDK; Installing Android SDK on Mac OS X (Intel); Installing Android SDK on Windows; Pointing LiveCode to the Android SDK; Becoming an iOS developer; Installing Xcode; Pointing LiveCode to the iOS SDKs
- Before we can make our first mobile appGetting ready to test for Android; Time for action
- starting an Android virtual device; Connecting a physical Android device; Using a Kindle Fire; Time for action
- adding a Kindle Fire to ADB; Getting ready to test for iOS; Time for action
- using the iOS simulator; Appiness at last!; Time for action
- testing a simple stack in the simulators; Time for action
- testing a simple stack on devices; Further reading; Summary; Chapter 3:Building User Interfaces; Setting up a test bed mobile app; Time for action
- making the test bed stack
- Invoking the desktop e-mail applicationTime for action
- calling the native e-mail application; Installing the e-mail test onto devices; Time for action
- trying test bed stack on devices; Opening a web page; Time for action
- calling the native browser application; Mobile-only, date picker; Time for action
- showing a date picker; Mobile-only, loading pictures; Time for action
- loading pictures; Making OS styled buttons; Using bitmaps; Time for action
- using Photoshop to prepare button states; MobGUI to the rescue!; Time for action
- getting started with MobGUI
- Test bed app, the MobGUI wayTime for action
- using MobGUI to make a test bed app; MobGUI native controls; Time for action
- using native controls from MobGUI; Adjusting things for different screen sizes; Layout using a resize handler; Time for action
- simple code layout example; Layout using the LiveCode Geometry Manager; Time for action
- using the Geometry Manager to position buttons; Layout using MobGUI; Time for action
- using MobGUI to remember layouts for us; Further reading; Summary; Chapter 4:Using Remote Data and Media; Stack structure; Code driven and manually created layouts