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Universal methods of design : 100 ways to research complex problems, develop innovative ideas, and design effective solutions /

This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students. Whether research is alr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Martin, Bella
Otros Autores: Hanington, Bruce
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Beverly, MA : Rockport Publishers, 2012.
Edición:Digital ed.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • 01. A/B Testing
  • 02. AEIOU
  • 03. Affinity Diagramming
  • 04. Artifact Analysis
  • 05. Automated Remote Research
  • 06. Behavioral Mapping
  • 07. Bodystorming
  • 08. Brainstorm Graphic Organizers
  • 09. Business Origami
  • 10. Card Sorting
  • 11. Case Studies
  • 12. Cognitive Mapping
  • 13. Cognitive Walkthrough
  • 14. Collage
  • 15. Competitive Testing
  • 16. Concept Mapping
  • 17. Content Analysis
  • 18. Content Inventory & Audit
  • 19. Contextual Design
  • 20. Contextual Inquiry
  • 21. Creative Toolkits
  • 22. Critical Incident Technique
  • 23. Crowdsourcing
  • 24. Cultural Probes
  • 25. Customer Experience Audit
  • 26. Design Charette
  • 27. Design Ethnography
  • 28. Design Workshops
  • 29. Desirability Testing
  • 30. Diary Studies
  • 31. Directed Storytelling
  • 32. Elito Method
  • 33. Ergonomic Analysis
  • 34. Evaluative Research
  • 35. Evidence-based Design
  • 36. Experience Prototyping
  • 37. Experience Sampling Method
  • 38. Experiments
  • 39. Exploratory Research
  • 40. Eyetracking
  • 41. Flexible Modeling
  • 42. Fly-on-the-Wall Observation
  • 43. Focus Groups
  • 44. Generative Research
  • 45. Graffiti Walls
  • 46. Heuristic Evaluation
  • 47. Image Boards
  • 48. Interviews
  • 49. KJ Technique
  • 50. Kano Analysis
  • 51. Key Performance Indicators
  • 52. Laddering
  • 53. Literature Reviews
  • 54. The Love Letter & the Breakup Letter
  • 55. Mental Model Diagrams
  • 56. Mind Mapping
  • 57. Observation
  • 58. Parallel Prototyping
  • 59. Participant Observation
  • 60. Participatory Action Research (PAR)
  • 61. Participatory Design
  • 62. Personal Inventories
  • 63. Personas
  • 64. Photo Studies
  • 65. Picture Cards
  • 66. Prototyping
  • 67. Questionnaires
  • 68. Rapid Iterative Testing & Evaluation (RITE)
  • 69. Remote Moderated Research
  • 70. Research Through Design
  • 71. Role-playing
  • 72. Scenario Description Swimlanes
  • 73. Scenarios
  • 74. Secondary Research
  • 75. Semantic Differential
  • 76. Shadowing
  • 77. Simulation Exercises
  • 78. Site Search Analytics
  • 79. Speed Dating
  • 80. Stakeholder Maps
  • 81. Stakeholder Walkthrough
  • 82. Storyboards
  • 83. Surveys
  • 84. Task Analysis
  • 85. Territory Maps
  • 86. Thematic Networks
  • 87. Think-aloud Protocol
  • 88. Time-aware Research
  • 89. Touchstone Tours
  • 90. Triading
  • 91. Triangulation
  • 92. Unobtrusive Measures
  • 93. Usability Report
  • 94. Usability Testing
  • 95. User Journey Maps
  • 96. Value Opportunity Analysis
  • 97. Web Analytics
  • 98. Weighted Matrix
  • 99. Wizard of Oz
  • 100. Word Clouds.