MARC

LEADER 00000cam a2200000Ia 4500
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006 m o d
007 cr cnu||||n|||
008 120709s2012 enk o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d N$T  |d YDXCP  |d OCLCQ  |d DEBSZ  |d OCLCF  |d OCLCQ  |d TEFOD  |d OCLCQ  |d AGLDB  |d OCLCO  |d JBG  |d OCL  |d ZCU  |d MERUC  |d OCLCQ  |d OCLCO  |d VTS  |d ICG  |d OCLCQ  |d OCLCO  |d STF  |d DKC  |d OCLCO  |d OCLCQ  |d OCLCO  |d M8D  |d OCLCQ  |d OCLCO  |d AJS  |d OCLCO  |d OCLCQ  |d VI#  |d OCLCO 
020 |a 9781849516914  |q (electronic bk.) 
020 |a 184951691X  |q (electronic bk.) 
029 1 |a AU@  |b 000054188724 
029 1 |a DEBBG  |b BV043155972 
029 1 |a DEBBG  |b BV044166928 
029 1 |a DEBSZ  |b 421399767 
029 1 |a DEBSZ  |b 431157243 
029 1 |a DKDLA  |b 820120-katalog:999942998205765 
035 |a (OCoLC)798535899 
037 |a 495F2F1F-0834-45DA-86C5-40EE310DCE06  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a TR897.7 .F384 2012 
072 7 |a COM  |x 071000  |2 bisacsh 
082 0 4 |a 006.696  |2 22 
049 |a UAMI 
100 1 |a Fisher, Gordon. 
245 1 0 |a Blender 3D Basics. 
260 |a Birmingham :  |b Packt Publishing,  |c 2012. 
300 |a 1 online resource (843 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Open source : community experience distilled 
588 0 |a Print version record. 
505 0 |a Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D. 
505 8 |a Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators. 
505 8 |a Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators. 
505 8 |a Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International, Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles. 
505 8 |a Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it. 
500 |a Using the three basic Blender controllers. 
520 |a The complete novice's guide to 3D modeling and animation. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a Blender (Computer file) 
630 0 7 |a Blender (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Three-dimensional imaging. 
650 0 |a Three-dimensional display systems. 
650 0 |a 3-D films. 
650 6 |a Animation par ordinateur. 
650 6 |a Imagerie tridimensionnelle. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Films en 3D. 
650 7 |a computer animation.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a COMPUTERS  |x Digital Media  |x Video & Animation.  |2 bisacsh 
650 7 |a 3-D films  |2 fast 
650 7 |a Computer animation  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
650 7 |a Three-dimensional imaging  |2 fast 
776 0 8 |i Print version:  |a Fisher, Gordon.  |t Blender 3D Basics.  |d Birmingham : Packt Publishing, 2012  |z 9781849516914 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=465885  |z Texto completo 
938 |a EBL - Ebook Library  |b EBLB  |n EBL952080 
938 |a EBSCOhost  |b EBSC  |n 465885 
938 |a YBP Library Services  |b YANK  |n 8935512 
994 |a 92  |b IZTAP