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EBSCO_ocn794926265 |
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|b Packt Publishing Pvt. Ltd
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049 |
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|a UAMI
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100 |
1 |
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|a Grinblat, Ilya.
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245 |
1 |
0 |
|a OGRE 3D 1.7 application development cookbook :
|b over 50 recipes to provide world class 3D graphics solutions with OGRE 3D /
|c Ilya Grinblat, Alex Peterson.
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260 |
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|a Birmingham, UK :
|b Packt Pub.,
|c Ã2012.
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300 |
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|a 1 online resource (295 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a data file
|2 rda
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500 |
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|a Title from PDF title page (viewed on June 7, 2012).
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500 |
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|a Includes index.
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505 |
0 |
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|a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Delving Deep into Application Design; Introduction; Creating a Win32 Ogre application; Creating an MFC Ogre application; Creating an MFC Ogre application with a; ribbon; Creating a Windows Forms Ogre application; Creating an Ogre plugin; Creating a custom resource manager; Chapter 2: Let Us Be Multimodal; Introduction; Using the keyboard input to navigate an; Ogre scene; Using the mouse input to navigate an; Ogre scene; Using voice input with static grammar
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505 |
8 |
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|a Using voice input with dynamic grammarUsing text-to-speech to make application; speak; Chapter 3: Managing Objects and Scenes; Introduction; Creating terrain from a LandXML file; Creating Delaunay triangulation; Creating manual objects; Creating parametric superellipsoids; Adding meshes on terrain; Adding trees as billboards; Creating and editing a scene; Saving a scene to an XML file; Loading a scene from an XML file; Chapter 4: Let There Be Light; Introduction; Creating weather controls; Creating lights; Creating dynamic effects; Managing particle system; Managing shadows
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505 |
8 |
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|a Chapter 5: Playing with MaterialsIntroduction; Using geoimages as terrain textures; Creating transparent materials; Creating dynamic textures; Creating movable text; 2D image manipulation; Chapter 6: Learning to Move; Introduction; Walking between points; Walking along a path; Collision detection; Converting a 2D path into a 3D path; Walking on terrain; Linked movement; Chapter 7: Implementing Animations; Introduction; Creating skeletal animations; Creating morph animations; Creating pose animations; Creating SceneNode animations; Creating numeric value animations; Creating linked animation
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505 |
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|a Animation using controllersCreating linked controllers; Blending animations; Creating animated light; Chapter 8: Flashy Multimedia; Introduction; Render to texture; Creating a mirror; Creating a video; Using sounds; Using voice; Video to texture; Chapter 9: Queries and Views; Introduction; Predefined views; Zoom management; Zooming to a selected object; Orbiting an object; Selecting objects; Object visibility; Index
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520 |
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|a Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
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546 |
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|a English.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
0 |
|a OGRE 3D.
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650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
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6 |
|a Infographie.
|
650 |
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7 |
|a computer graphics.
|2 aat
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650 |
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7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
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7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
|
7 |
|a Computer graphics
|2 fast
|0 (OCoLC)fst00872119
|
700 |
1 |
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|a Peterson, Alex.
|
776 |
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|z 1-84951-456-9
|
856 |
4 |
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|z Texto completo
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