Cargando…

OGRE 3D 1.7 application development cookbook : over 50 recipes to provide world class 3D graphics solutions with OGRE 3D /

Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Grinblat, Ilya
Otros Autores: Peterson, Alex
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Pub., Ã2012.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Ia 4500
001 EBSCO_ocn794926265
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 120607s2012 enka o 001 0 eng d
040 |a N$T  |b eng  |e pn  |c N$T  |d E7B  |d OCLCQ  |d DEBSZ  |d OCLCQ  |d OCLCA  |d DKDLA  |d OCLCF  |d OCLCQ  |d AZK  |d LOA  |d JBG  |d AGLDB  |d ICA  |d CNNOR  |d MOR  |d CCO  |d PIFAG  |d OCLCQ  |d U3W  |d D6H  |d STF  |d WRM  |d VTS  |d NLE  |d INT  |d UKMGB  |d OCLCQ  |d NRAMU  |d OCLCQ  |d A6Q  |d OCLCA  |d UKAHL  |d HS0  |d UKCRE  |d UK7LJ  |d VLY  |d XFH  |d OCLCO  |d OCLCQ  |d OCL 
016 7 |a 018014711  |2 Uk 
019 |a 898029103  |a 961518342  |a 962635249  |a 966101920  |a 988410790  |a 988522073  |a 991994652  |a 994397787  |a 1037761331  |a 1038609612  |a 1045531752  |a 1083552128  |a 1153486119  |a 1162583882  |a 1241958321  |a 1290110389  |a 1300502319 
020 |a 9781849514576  |q (electronic bk.) 
020 |a 1849514577  |q (electronic bk.) 
020 |a 9781849514569 
020 |a 1849514569 
020 |a 1280394269 
020 |a 9781280394263 
020 |a 9786613572189 
020 |a 6613572187 
029 1 |a AU@  |b 000056845973 
029 1 |a CHNEW  |b 000601001 
029 1 |a DEBSZ  |b 372601936 
029 1 |a DEBSZ  |b 493105042 
029 1 |a NZ1  |b 15024255 
029 1 |a UKMGB  |b 018014711 
035 |a (OCoLC)794926265  |z (OCoLC)898029103  |z (OCoLC)961518342  |z (OCoLC)962635249  |z (OCoLC)966101920  |z (OCoLC)988410790  |z (OCoLC)988522073  |z (OCoLC)991994652  |z (OCoLC)994397787  |z (OCoLC)1037761331  |z (OCoLC)1038609612  |z (OCoLC)1045531752  |z (OCoLC)1083552128  |z (OCoLC)1153486119  |z (OCoLC)1162583882  |z (OCoLC)1241958321  |z (OCoLC)1290110389  |z (OCoLC)1300502319 
037 |a 9781849514576  |b Packt Publishing Pvt. Ltd 
050 4 |a QA76.76.C672 
072 7 |a GAM  |x 013000  |2 bisacsh 
082 0 4 |a 794.8/1526  |2 22 
049 |a UAMI 
100 1 |a Grinblat, Ilya. 
245 1 0 |a OGRE 3D 1.7 application development cookbook :  |b over 50 recipes to provide world class 3D graphics solutions with OGRE 3D /  |c Ilya Grinblat, Alex Peterson. 
260 |a Birmingham, UK :  |b Packt Pub.,  |c Ã2012. 
300 |a 1 online resource (295 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
500 |a Title from PDF title page (viewed on June 7, 2012). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Delving Deep into Application Design; Introduction; Creating a Win32 Ogre application; Creating an MFC Ogre application; Creating an MFC Ogre application with a; ribbon; Creating a Windows Forms Ogre application; Creating an Ogre plugin; Creating a custom resource manager; Chapter 2: Let Us Be Multimodal; Introduction; Using the keyboard input to navigate an; Ogre scene; Using the mouse input to navigate an; Ogre scene; Using voice input with static grammar 
505 8 |a Using voice input with dynamic grammarUsing text-to-speech to make application; speak; Chapter 3: Managing Objects and Scenes; Introduction; Creating terrain from a LandXML file; Creating Delaunay triangulation; Creating manual objects; Creating parametric superellipsoids; Adding meshes on terrain; Adding trees as billboards; Creating and editing a scene; Saving a scene to an XML file; Loading a scene from an XML file; Chapter 4: Let There Be Light; Introduction; Creating weather controls; Creating lights; Creating dynamic effects; Managing particle system; Managing shadows 
505 8 |a Chapter 5: Playing with MaterialsIntroduction; Using geoimages as terrain textures; Creating transparent materials; Creating dynamic textures; Creating movable text; 2D image manipulation; Chapter 6: Learning to Move; Introduction; Walking between points; Walking along a path; Collision detection; Converting a 2D path into a 3D path; Walking on terrain; Linked movement; Chapter 7: Implementing Animations; Introduction; Creating skeletal animations; Creating morph animations; Creating pose animations; Creating SceneNode animations; Creating numeric value animations; Creating linked animation 
505 8 |a Animation using controllersCreating linked controllers; Blending animations; Creating animated light; Chapter 8: Flashy Multimedia; Introduction; Render to texture; Creating a mirror; Creating a video; Using sounds; Using voice; Video to texture; Chapter 9: Queries and Views; Introduction; Predefined views; Zoom management; Zooming to a selected object; Orbiting an object; Selecting objects; Object visibility; Index 
520 |a Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a OGRE 3D. 
650 0 |a Computer games  |x Programming. 
650 0 |a Computer graphics. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a Infographie. 
650 7 |a computer graphics.  |2 aat 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Computer graphics  |2 fast  |0 (OCoLC)fst00872119 
700 1 |a Peterson, Alex. 
776 |z 1-84951-456-9 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=454375  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH26943770 
938 |a ebrary  |b EBRY  |n ebr10562067 
938 |a EBSCOhost  |b EBSC  |n 454375 
994 |a 92  |b IZTAP