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Neomedievalism in the media : essays on film, television, and electronic games /

This is a collection of essays that study the contemporary cultural depictions of medievalism. The book attempts to unravel distortions that tend to domesticate the era and represent it as an extension of modern life. Several authors claim that modernity is so radically different to medieval life th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Robinson, Carol L., Clements, Pamela
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Lewiston : The Edwin Mellen Press, 2012.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Neomedievalism in the media :  |b essays on film, television, and electronic games /  |c edited by Carol L. Robinson and Pamela Clements ; with a preface by Richard Utz. 
260 |a Lewiston :  |b The Edwin Mellen Press,  |c 2012. 
300 |a 1 online resource (424 pages, 10 leaves of plates) :  |b color illustrations 
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504 |a Includes bibliographical references and index. 
505 0 |a Introduction: neomedievalism in a vortext of discourse: film, television, and digital games / Carol L. Robinson -- Remembering dismembering: reading the violated body medievally / Leslie A. Coote -- Neomedieval trauma: the cinematic hyperreality of Geoffrey Chaucer's The Canterbury tales / Pamela Clements -- The use of nature: representing religion in medieval film / Christopher Roman -- Neo-Bushido: neomedieval anime and Japanese essence / Jennifer deWinter -- "You're still living in the Middle Ages!": time travel in Doctor Who and pseudo-historical, neomedieval alternate realities / Dave Rolinson -- "What do we do? hop on a bus to medieval times?": the use of medievalism in television fiction / Roderick W. McDonald -- "What's in your wallet?": how to construct an "authentic" Middle Ages / Alison Tara Walker -- The new scriptoria: neomedievalism and online textual communities / Lauryn Mayer -- Gaming with Odin: myth, context, and reconstruction of Hnefa-tafl, an Old Norse board game / Leon Wild -- The name of the game: misuses of neomedievalism in computerized role-playing games / Clay Kinchen Smith -- Commodifying the medieval in magic online / KellyAnn Fitzpatrick -- Blood will out: genealogy as destiny in medieval(ist) gaming / Amy S. Kaufman & Cory Grewell -- "For your labor I will give you treasure enough": labor and the third-estate in medieval-themed role-playing games / Kevin Moberly & Brent Moberly -- Neo-Tolkienism: plays upon playing with J.R.R. Tolkien's Playing with language / Carol L. Robinson & Pamela Clements -- "I'm not dead, yet!"-tracing the Pythonesque in neomedievalist media / Carol L. Robinson -- Epilogue: re-creating the medieval world / Terry Jones. 
588 0 |a Print version record. 
520 |a This is a collection of essays that study the contemporary cultural depictions of medievalism. The book attempts to unravel distortions that tend to domesticate the era and represent it as an extension of modern life. Several authors claim that modernity is so radically different to medieval life that we can only view the past as an extension of the present, rather than as radically different. The present distorts, and often politicizes the past, and these essays explore how everything from commercials, and video games, to the war on terror can contain elements of neo-medieval revisionism. Som. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Middle Ages in motion pictures. 
650 0 |a Medievalism in motion pictures. 
650 0 |a Middle Ages on television. 
650 0 |a Medievalism on television. 
650 0 |a Middle Ages in video games. 
650 0 |a Medievalism in video games. 
650 6 |a Moyen Âge au cinéma. 
650 6 |a Médiévisme au cinéma. 
650 6 |a Moyen Âge à la télévision. 
650 6 |a Médiévisme à la télévision. 
650 7 |a ART  |x Film & Video.  |2 bisacsh 
650 7 |a PERFORMING ARTS  |x Film & Video  |x Reference.  |2 bisacsh 
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650 7 |a Middle Ages in video games.  |2 fast  |0 (OCoLC)fst01894580 
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700 1 |a Robinson, Carol L. 
700 1 |a Clements, Pamela. 
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