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00000cam a2200000Ia 4500 |
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EBSCO_ocn780137609 |
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OCoLC |
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20231017213018.0 |
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m o d |
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120315s2012 enk o 001 0 eng d |
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|a HKP
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|a (OCoLC)780137609
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|z (OCoLC)968074107
|z (OCoLC)968987315
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|a QA76.76.C672
|b Y36 2012eb
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|a GAM
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|2 bisacsh
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0 |
4 |
|a 794.8/1
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Yang, Zheng.
|
245 |
1 |
0 |
|a Windows phone 7 XNA cookbook /
|c Zheng Yang.
|
260 |
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|a Birmingham :
|b Packt Pub.,
|c 2012.
|
300 |
|
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|a 1 online resource (450 pages)
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
|2 rda
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500 |
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|a Includes index.
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520 |
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|a This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
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505 |
0 |
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Jump into Windows Phone Developer Tools and XNA Game Studio 4.0; Introduction; Installing Windows Phone Developer Tools; Creating your first Windows Phone XNA application; Deploying your game on an emulator or device; Getting familiar with orientation; Using DrawableComponent and GameServices; Chapter 2: Playing with Windows Phone Touch and Sensors; Introduction; Creating your first touch application/game; Taking your touch application to the next level.
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505 |
8 |
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|a Creating a Touch Directional Pad (D-pad)Dragging and swiping objects; Controlling images with Multi-Touch control; Using accelerometer to make a ball move on your phone; Chapter 3: Coordinates and View-Your First Step into XNA Game Development on Windows Phone 7; Introduction; Drawing the axes for a 2D game; Setting up the position, direction, and field of view of a fixed camera; Drawing the axes for a 3D game; Implementing a first-person shooter (FPS) camera in your game; Implementing a round rotating camera in a 3D game; Implementing a chase camera.
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505 |
8 |
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|a Using culling to remove the unseen parts and texture mappingChapter 4: Heads Up Display (HUD)-Your Phone Game User Interface; Introduction; Scaling an image; Creating a Simple Sprite Sheet animation in a 2D game; Creating a Complex Sprite Sheet animation in a 2D game; Creating a text animation in Adventure Genre (AVG) game; Creating a text-based menu-the easiest menu to create; Creating an image-based menu; Creating a 3D model-based menu; Creating a progress bar for game content loading and value status; Creating buttons in your game.
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505 |
8 |
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|a Creating a listbox to speed up your information management in a gameCreating a text input control to communicate with others in a game; Chapter 5: Content Processing; Introduction; The architecture and flow of content processing; Creating a custom importer and processor for your text; Processing XML files; Manipulating the extracted information from an image in the content pipeline; Extracting BoundingSphere and BoundingBox information from models; Chapter 6: Entering the Exciting World of 3D Models; Introduction; Controlling a model with the help of trackball rotation.
|
505 |
8 |
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|a Translating the model in world coordinatesScaling a model; Viewing the model hierarchy information; Highlighting individual meshes of a model; Implementing a rigid model animation; Creating a terrain with texture mapping; Customizing vertex formats; Calculating the normal vectors from a model vertex; Simulating an ocean on your CPU; Chapter 7: Collision Detection; Introduction; Detecting the intersection of line segments; Implementing per pixel collision detection in a 2D game; Implementing BoundingBox collision detection in a 3D game.
|
546 |
|
|
|a English.
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
630 |
0 |
0 |
|a Windows phone (Computer file)
|
630 |
0 |
0 |
|a Microsoft XNA (Computer file)
|
630 |
0 |
7 |
|a Microsoft XNA (Computer file)
|2 fast
|
630 |
0 |
7 |
|a Windows phone (Computer file)
|2 fast
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
856 |
4 |
0 |
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|z Texto completo
|
938 |
|
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|b EBSC
|n 439329
|
938 |
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|a YBP Library Services
|b YANK
|n 7481655
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