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Codename revolution : the Nintendo WII platform /

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Jones, Steven E. (Steven Edward)
Otros Autores: Thiruvathukal, George K. (George Kuriakose)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Mass. : MIT Press, ©2012.
Colección:Platform studies.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Series Foreword
  • Acknowledgments
  • Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform
  • Our Approach
  • Cross-Platform Mario
  • The Book's Plan
  • Chapter 2. "Power Isn't Everything": The Wii Console
  • Form Factor and Technical Architecture
  • Power (Constraints)
  • Red Steel 2
  • Power (Efficiencies)
  • Chapter 3. Core Controller: The Wii Remote
  • Form Factor and Technology
  • The MotionPlus Attachment
  • Wii Sports Resort
  • WarioWare: Smooth Moves
  • The Wii Remote as Magic Crayon
  • The Wii Remote as Mouse
  • Chapter 4. Active at the Periphery: The Wii Balance Board
  • Form Factor and Technology
  • Wii Balance Board as a Game Controller
  • Wii Vitality Sensor: Capturing the Player's Internal State
  • Wii Fit Plus ("Measuring")
  • Player Space ("Adequate Space Required")
  • The Magic Circle and Miniature Garden
  • The Living Room as Player Space (Wii no Ma)
  • Chapter 5. Channeling the System: Access, Distribution, and Transmission
  • The Television Metaphor (a Menu of Channels)
  • Channeling the System
  • Distribution: The Virtual Console
  • Distribution: WiiWare
  • World of Goo (via WiiWare)
  • WarioWare D.I.Y. (for DS and WiiWare)
  • Internet Channel
  • Homebrew Channel: The Platform's Edge
  • Chapter 6. "Wii Is for Everyone": A Social Platform
  • Degrees of Openness
  • Some Wii Mods and Hacks
  • Wii Social Games
  • The Wii as a Social Platform
  • Chapter 7. After the Revolution
  • Turning the Blue Ocean Red
  • A Software Phase
  • Emerging and Converging Technologies
  • The Absence of an Object?
  • Notes
  • Bibliography
  • Index.