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Theory of conditional games /

"Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Stirling, Wynn C.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Cambridge University Press, 2012.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Theory of conditional games /  |c Wynn C. Stirling. 
260 |a New York :  |b Cambridge University Press,  |c 2012. 
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520 |a "Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when cooperation, compromise and negotiation are important. This book describes conditional games, a form of game theory that accommodates multiple stakeholder decision-making scenarios where cooperation and negotiation are significant issues and where notions of concordant group behavior are important. Using classical binary preference relations as a point of departure, the book extends the concept of a preference ordering that permits stakeholders to modulate their preferences as functions of the preferences of others. As these conditional preferences propagate through a group of decision makers, they create social bonds that lead to notions of group concordance. This book is intended for all students and researchers of decision theory and game theory, including students in artificial intelligence (especially multiagent systems and distributed control), economics, management science, psychology, analytic philosophy and applied mathematics"--Provided by publisher 
504 |a Includes bibliographical references and indexes. 
588 0 |a Print version record. 
505 0 |a 1. Sociality -- 2. Conditioning -- 3. Solutions -- 4. Coordination -- 5. Uncertainty -- 6. Satisficing -- 7. Applications -- 8. Conclusion. 
546 |a English. 
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650 0 |a Games of strategy (Mathematics) 
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