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|a UAMI
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|a Ruggill, Judd Ethan,
|e author.
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245 |
1 |
0 |
|a Gaming matters :
|b art, science, magic, and the computer game medium /
|c Judd Ethan Ruggill and Ken S. McAllister.
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264 |
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|a Tuscaloosa :
|b The University of Alabama Press,
|c [2011]
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300 |
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|a 1 online resource (ix, 155 pages)
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|a text
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|a Includes bibliographical references and index.
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|a Includes "gameography."
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|a Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy.
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|a In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.
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|a Online resource; title from digital title page (viewed on November 05, 2018).
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Video games.
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|a Video games
|x Study and teaching.
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|a Video games
|x Social aspects.
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650 |
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|a Video Games
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|a Jeux vidéo.
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|a Jeux vidéo
|x Étude et enseignement.
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|a Jeux vidéo
|x Aspect social.
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|a video games.
|2 aat
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|a GAMES
|x Video & Electronic.
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|
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|
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|a Video games
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650 |
|
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|a Video games
|x Social aspects
|2 fast
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700 |
1 |
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|a McAllister, Ken S.,
|d 1966-
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Ruggill, Judd Ethan.
|t Gaming matters.
|d Tuscaloosa : The University of Alabama Press, ©2011
|z 9780817317379
|w (DLC) 2010043922
|w (OCoLC)674932291
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