Universal principles of design : 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design /
A cross-disciplinary reference of design. Pairs common design concepts with examples that illustrate them in practice.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Beverly, Mass. :
Rockport Publishers,
2010.
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Edición: | [2nd ed.]. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 80/20 rule
- Accessibility
- Advance organizer
- Aesthetic-usability effect
- Affordance
- Alignment
- Anthropomorphic form
- Archetypes
- Area alignment
- Attractiveness bias
- Baby-face bias
- Biophilia effect
- Cathedral effect
- Chunking
- Classical conditioning
- Closure
- Cognitive dissonance
- Color
- Common fate
- Comparison
- Confirmation
- Consistency
- Constancy
- Constraint
- Contour bias
- Control
- Convergence
- Cost-benefit
- Defensible space
- Depth of processing
- Design by committee
- Desire line
- Development cycle
- Entry point
- Errors
- Expectation effect
- Exposure effect
- Face-ism ratio
- Factor of safety
- Feedback loop
- Fibonacci sequence
- Figure-ground relationship
- Fitts' law
- Five hat racks
- Flexibility-usability tradeoff
- Forgiveness
- Form follows function
- Framing
- Freeze-flight-fight-forfeit
- Garbage in-garbage out
- Golden ratio
- Good continuation
- Gutenberg diagram
- Hick's law
- Hierarchy
- Hierarchy of needs
- Highlighting
- Horror vacui
- Hunter-nurturer fixations
- Iconic representation
- Immersion
- Inattentional blindness
- Interference effects
- Inverted pyramid
- Iteration
- Law of Prägnanz
- Layering
- Legibility
- Life cycle
- Mapping
- Mental model
- Mimicry
- Mnemonic device
- Modularity
- Most advanced yet acceptable
- Most average facial appearance effect
- Normal distribution
- Not invented here
- Nudge
- Ockham's razor
- Operant conditioning
- Orientation sensitivity
- Performance load
- Performance versus preference
- Personas
- Picture superiority effect
- Priming
- Progressive disclosure
- Propositional density
- Prospect-refuge
- Prototyping
- Proximity
- Readability
- Recognition over recall
- Red effect
- Redundancy
- Rosetta stone
- Rule of thirds
- Satisficing
- Savanna preference
- Scaling fallacy
- Scarcity
- Self-similarity
- Serial position effects
- Shaping
- Signal-to-noise ratio
- Similarity
- Stickiness
- Storytelling
- Structural forms
- Symmetry
- Threat detection
- Three-dimensional projection
- Top-down lighting bias
- Uncanny valley
- Uncertainty principle
- Uniform connectedness
- Veblen effect
- Visibility
- Visuospacial resonance
- von Restorff effect
- Wabi-sabi
- Waist-to-hip ratio
- Wayfinding
- Weakest link.