Cargando…

Blender 2.5 character animation cookbook : 50 great recipes for giving soul to your characters by building high-quality rigs and understanding the principles of movement /

Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to ad...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Vasconcelos, Virgilio
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, U.K. : Packt Open Source, 2011.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 a 4500
001 EBSCO_ocn758976858
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 111028s2011 enka o 001 0 eng d
040 |a N$T  |b eng  |e pn  |c N$T  |d N$T  |d E7B  |d YDXCP  |d OCLCQ  |d OCLCF  |d DKDLA  |d OCLCA  |d TEFOD  |d COO  |d AU@  |d TEFOD  |d OCLCQ  |d AZK  |d LOA  |d JBG  |d CNNOR  |d MOR  |d PIFAG  |d OCLCQ  |d OCLCO  |d U3W  |d STF  |d WRM  |d VTS  |d NRAMU  |d NLE  |d VT2  |d OCLCQ  |d OCLCO  |d UKMGB  |d A6Q  |d M8D  |d OCLCA  |d UKAHL  |d HS0  |d VLY  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO 
015 |a GBB742574  |2 bnb 
016 7 |a 018011868  |2 Uk 
019 |a 747411340  |a 842269821  |a 961511359  |a 962577509  |a 966204489  |a 988428936  |a 991994461  |a 1037789209  |a 1038653661  |a 1045487800  |a 1055349645  |a 1081182019  |a 1083555801  |a 1103252782  |a 1129347764  |a 1162011679 
020 |a 9781849513210  |q (electronic bk.) 
020 |a 184951321X  |q (electronic bk.) 
020 |a 1849513201 
020 |a 9781849513203 
020 |a 1283349302 
020 |a 9781283349307 
020 |a 9786613349309 
020 |a 6613349305 
020 |z 9781849513203 
029 1 |a AU@  |b 000050895613 
029 1 |a AU@  |b 000053010800 
029 1 |a DEBBG  |b BV039666382 
029 1 |a DEBSZ  |b 472573039 
029 1 |a UKMGB  |b 018011868 
029 1 |a DKDLA  |b 820120-katalog:999928779105765 
035 |a (OCoLC)758976858  |z (OCoLC)747411340  |z (OCoLC)842269821  |z (OCoLC)961511359  |z (OCoLC)962577509  |z (OCoLC)966204489  |z (OCoLC)988428936  |z (OCoLC)991994461  |z (OCoLC)1037789209  |z (OCoLC)1038653661  |z (OCoLC)1045487800  |z (OCoLC)1055349645  |z (OCoLC)1081182019  |z (OCoLC)1083555801  |z (OCoLC)1103252782  |z (OCoLC)1129347764  |z (OCoLC)1162011679 
037 |a AE86A48B-D67A-401B-81D4-80CCADB20D67  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a TR897.7  |b .V37 2011eb 
072 7 |a COM  |x 071000  |2 bisacsh 
082 0 4 |a 006.696  |2 23 
049 |a UAMI 
100 1 |a Vasconcelos, Virgilio. 
245 1 0 |a Blender 2.5 character animation cookbook :  |b 50 great recipes for giving soul to your characters by building high-quality rigs and understanding the principles of movement /  |c Virgilio Vasconcelos. 
260 |a Birmingham, U.K. :  |b Packt Open Source,  |c 2011. 
300 |a 1 online resource (1 electronic resource (iii, 289 pages)) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file 
500 |a "Quick answers to common problems"--Cover 
500 |a Includes index. 
588 0 |a Print version record. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Get Rigging; Introduction; Defining good orientations for your bones; Using separate bone chains for different tasks; Customizing shapes and colors for your bones; Using corrective shape keys; Making an IK-FK switcher; Tips on weight painting your character; Chapter 2: Rigging the Torso; Introduction; How to create a stretchy spine; Rigging the pelvis; Making your character breathe; Controlling the neck and head; Chapter 3: Eying Animation; Introduction 
505 8 |a How to control where your characters look at The eyelids controllers; Controlling the pupils; Chapter 4: Poker Face? Facial Rigging; Introduction; Adding expressions using Shape Keys; Face controls with lattices; Creating the jaw controller; Control your tongue; Chapter 5: Hands Down! The Limbs Controllers; Introduction; Controlling fingers; Creating IK legs with a three-pivot foot; Stretch those limbs!; Setting up the shoulders; Cartoon bending for arms and legs; Different spaces for IK hands; Chapter 6: Blending with the Animation Workflow; Introduction; Animating in layers 
505 8 |a Changing between FK and IK in a shot Grasping and throwing objects; Silhouette and mirrored rendering; Tracking animation arcs; Using video for background reference; Working with linked assets and characters; Non-linear animation; Chapter 7: Easy to Say, Hard to Do: Mastering the Basics; Introduction; Adjusting and tracking the timing; Spacing: favoring and easing poses; Anticipating an action; Using squash and stretch; Breaking the symmetry; Chapter 8: Shake That Body: The Mechanics of Body Movement; Introduction; Animating a tennis serve; Heavy metal; Glory for your team: kicking the ball 
505 8 |a Run, Forrest! (in cycles)Chapter 9: Spicing it Up: Animation Refinement; Introduction; It's time for secondary actions; Hold, but not still: using moving holds; Animating characters with appendages; Like clay: refining with the AniSculpt technique; Chapter 10: Drama King: Acting in Animation; Introduction; In the blink of an eye; Walking with style; Talking heads (and bodies); Appendix: Planning Your Animation; Introduction; Creating thumbnails with Grease Pencil; Naming conventions; Extremes, Breakdowns, Inbetweens, ones and twos; Index 
520 |a Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a Blender (Computer file) 
630 0 7 |a Blender (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Three-dimensional display systems. 
650 0 |a Computer graphics. 
650 6 |a Animation par ordinateur. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Infographie. 
650 7 |a computer animation.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a COMPUTERS  |x Digital Media  |x Video & Animation.  |2 bisacsh 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
776 0 |z 1849513201 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=377991  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH26943730 
938 |a ebrary  |b EBRY  |n ebr10482252 
938 |a EBSCOhost  |b EBSC  |n 377991 
938 |a YBP Library Services  |b YANK  |n 6978695 
994 |a 92  |b IZTAP