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Everyone plays at the library : creating great gaming experiences for all ages /

"If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson-educator, librarian, game designer, host of the "Board Games with Scott" video series, and founder of the Library Game Lab of Syracuse-shows how gam...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Nicholson, Scott, 1971- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Medford, N.J. : Information Today, ©2010.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Nicholson, Scott,  |d 1971-  |e author. 
245 1 0 |a Everyone plays at the library :  |b creating great gaming experiences for all ages /  |c Scott Nicholson. 
260 |a Medford, N.J. :  |b Information Today,  |c ©2010. 
300 |a 1 online resource (xiv, 231 pages) :  |b illustrations 
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504 |a Includes bibliographical references and index. 
505 0 |a Games and the library's mission -- Games versus gaming experiences -- A conceptual model of the library gaming experience -- Knowledge gaming experiences -- Strategy gaming experiences -- Action gaming experiences -- Narrative gaming experiences -- Social gaming experiences -- Planning the gaming experience -- Facilitating the gaming experience -- Marketing and partnerships -- Assessment and justification -- Keeping up and focusing on the fun. 
588 0 |a Print version record. 
520 3 |a "If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson-educator, librarian, game designer, host of the "Board Games with Scott" video series, and founder of the Library Game Lab of Syracuse-shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups. You'll learn how to determine user needs, achieve library goals, gain stakeholder approval, reach out to users, build an affordable collection of great games, assess program effectiveness, bring all ages together, and create the type of memorable experience that gets users talking and keeps them coming back for more."--  |c Provided by publisher 
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650 0 |a Games. 
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