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Playing with purpose : how experiential learning can be more than a game /

Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game. The authors understand that a sustainable, creative approach to experiential learning produces an active experi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Hutchinson, Steve (Autor), Lawrence, Helen (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Farnham, England : Gower, 2011.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Preface : why read this book and how to use it
  • pt. I. The Concept of Experiential Learning
  • 1. Optimizing artificial experiential learning
  • pt. II. The Skills of Facilitation
  • 2. Extracting the lesson : how to review, capture and amplify the learning
  • pt. III. The Developer's Toolbox : Specific Issues and Tactics
  • 3. Helping teams work
  • 4. Facilitating leadership development
  • 5. Building personal effectiveness
  • 6. Dealing with change
  • 7. Producing creative and critical thinkers
  • 8. Understanding organizational quality
  • 9. Getting people talking : building productive relationships
  • 10. Exploring diversity issues
  • 11. Final thoughts and last words.