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Playing with purpose : how experiential learning can be more than a game /

Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game. The authors understand that a sustainable, creative approach to experiential learning produces an active experi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Hutchinson, Steve (Autor), Lawrence, Helen (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Farnham, England : Gower, 2011.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Playing with purpose :  |b how experiential learning can be more than a game /  |c Steve Hutchinson, Helen Lawrence. 
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520 |a Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game. The authors understand that a sustainable, creative approach to experiential learning produces an active experience that is memorable. They show how you can get powerful lessons from the simplest of household and office objects and situations and look at a range of dilemmas, challenges and problems faced anyone wanting to run memorable training sessions, classes and project meetings. 
505 0 |a Preface : why read this book and how to use it -- pt. I. The Concept of Experiential Learning -- 1. Optimizing artificial experiential learning -- pt. II. The Skills of Facilitation -- 2. Extracting the lesson : how to review, capture and amplify the learning -- pt. III. The Developer's Toolbox : Specific Issues and Tactics -- 3. Helping teams work -- 4. Facilitating leadership development -- 5. Building personal effectiveness -- 6. Dealing with change -- 7. Producing creative and critical thinkers -- 8. Understanding organizational quality -- 9. Getting people talking : building productive relationships -- 10. Exploring diversity issues -- 11. Final thoughts and last words. 
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650 0 |a Experiential learning. 
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