Lectures in game theory for computer scientists /
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This co...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge ; New York :
Cambridge University Press,
©2011.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Machine generated contents note: 1. A Primer on Strategic Games / Krzysztof R. Apt
- 1.1. Introduction
- 1.2. Basic concepts
- 1.3. Iterated elimination of strategies I
- 1.4. Mixed extension
- 1.5. Iterated elimination of strategies II
- 1.6. Variations on the definition of strategic games
- 1.7. Mechanism design
- 1.8. Pre-Bayesian games
- 1.9. Conclusions
- 2. Infinite Games and Automata Theory / Christof Loding
- 2.1. Introduction
- 2.2. Basic notations and definitions
- 2.3. Transformation of winning conditions
- 2.4. Tree automata
- 2.5. Beyond finite automata
- 2.6. Conclusion
- 3. Algorithms for Solving Parity Games / Marcin Jurdzinski
- 3.1. Games on graphs
- 3.2. Solving repeated reachability and eventual safety games.
- 3.3. Solving parity games
- 3.4. Related work
- 4. Back and Forth Between Logic and Games / Erich Gradel
- 4.1. Introduction
- 4.2. Reachability games and parity games
- 4.3. Reachability games and logic
- 4.4. Logics with least and greatest fixed-points
- 4.5. Definability of winning regions in parity games
- 4.6. Inflationary fixed-point logic and backtracking games
- 4.7. Logic and games in a quantitative setting
- 5. Turn-Based Stochastic Games / Antonin Kucera
- 5.1. Introduction
- 5.2. Winning objectives in stochastic games
- 5.3. Reachability objectives in games with finitely and infinitely many vertices
- 5.4. Some directions of future research
- 6. Games with Imperfect Information: Theory and Algorithms / Jean-Francois Raskin
- 6.1. Introduction
- 6.2. Games with perfect information.
- 6.3. Games with imperfect information: surely-winning
- 6.4. Games with imperfect information: almost-surely-winning
- 7. Graph Searching Games / Stephan Kreuizer
- 7.1. Introduction
- 7.2. Classifying graph searching games
- 7.3. Variants of graph searching games
- 7.4. Monotonicity of graph searching
- 7.5. Obstructions
- 7.6. An application to graph-decompositions
- 7.7. Complexity of graph searching
- 7.8. Conclusion
- 8. Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Joseph Y. Halpern
- 8.1. Introduction
- 8.2. Robust and resilient equilibrium
- 8.3. Taking computation into account
- 8.4. Taking (lack of) awareness into account
- 8.5. Iterated regret minimisation
- 8.6. Conclusions.