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00000cam a2200000 a 4500 |
001 |
EBSCO_ocn708252186 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cnu---unuuu |
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110323s2011 enka o 000 0 eng d |
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037 |
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|a 9781849512077
|b Packt Publishing Pvt. Ltd
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050 |
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4 |
|a T385
|b .C37 2011eb
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072 |
|
7 |
|a COM
|x 012050
|2 bisacsh
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072 |
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7 |
|a TEC
|x 015000
|2 bisacsh
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072 |
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|a COM
|x 087020
|2 bisacsh
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082 |
0 |
4 |
|a 006.6/93
|2 22
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049 |
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|a UAMI
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100 |
1 |
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|a Casperson, Matthew.
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245 |
1 |
0 |
|a Away3D 3.6 essentials :
|b take Flash to the next dimension by creating detailer, animated, and interactive 3D worlds with Away3D /
|c Matthew Casperson.
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260 |
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|a Birmingham :
|b Packt Pub.,
|c Ã2011.
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300 |
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|a 1 online resource (vi, 387 pages) :
|b color illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a data file
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490 |
1 |
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|a Community experience distilled
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505 |
0 |
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|a Away3D 3.6 Essentials; Away3D 3.6 Essentials; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Building Your First Away3D Application; Choosing between Away3D for Flash Player 9 or Flash Player 10; Downloading Away3D; Downloading the source ZIP file; Downloading the source using SVN; Using TortoiseSVN
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505 |
8 |
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|a Creating an empty project for Away3DAdobe Flex Builder or Flash Builder; FlashDevelop; Adobe Flash CS4; Targeting the Flash Player 10 runtime; Adobe Flex Builder and Adobe Flash Builder; FlashDevelop; Adobe Flash CS4; Creating the initial application; Running Away3DTemplate; Adobe Flex Builder and Adobe Flash Builder; FlashDevelop; Adobe Flash CS4; The end result; Positioning objects in a 3D scene; Extending Away3DTemplate to populate the scene; Running SphereDemo; Adobe Flex and Adobe Flash Builder; FlashDevelop; Adobe Flash CS4; The end result; Summary; 2. Creating and Displaying Primitives
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505 |
8 |
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|a The basic elements of a 3D objectVertices; Triangle faces; Sprite3D; Segments; UV coordinates; Creating primitive 3D objects; Common init object properties; Cone; Cube; Cylinder; Geodesic sphere; Grid plane; LineSegment; Plane; RegularPolygon; RoundedCube; SeaTurtle; Skybox; Skybox6; Sphere; Torus; Triangle; Trident; Summary; 3. Moving Objects; Global, parent, and local coordinate systems; World space; Parent space; Local space; Transformation functions / properties and their coordinate systems; Modifying position; The x, y, and z properties; The position property; The move functions
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505 |
8 |
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|a The moveTo() functionThe translate() function; Modifying rotation; The rotation init object parameters; The rotation properties; The rotateTo() function; The eulers property; The rotate() function; The lookAt() function; The pivotPoint property; The movePivot() function; The scenePivotPoint property; The pitch(), roll(), and yaw() functions; Modifying scale; The scale init object parameter; The scale() function; The scaleX, scaleY, and scaleZ properties; Modifying the transform; Tweening; Nesting; Summary; 4. Z-Sorting; The painter's algorithm; Sorting the scene; Adjusting the sorting order
|
505 |
8 |
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|a The pushfront and pushback propertiesThe screenZOffset property; The ownCanvas property; A note about Z-Sorting; Additional renderers; Summary; 5. Materials; The difference between textures and materials; Resource management; Defining colors in Away3D; By integer; By string; Pixel Bender; Lights and materials; Shading techniques; Texture mapping; Normal mapping; Environment mapping; Flat shading; Phong shading; Applying materials; Basic materials; WireColorMaterial; WireframeMaterial; ColorMaterial; Bitmap materials; BitmapMaterial; TransformBitmapMaterial; Animated materials; MovieMaterial
|
520 |
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|a Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D.
|
546 |
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|a English.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
0 |
|a Away3D (Computer program)
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630 |
0 |
0 |
|a Flash (Computer file)
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630 |
0 |
7 |
|a Flash (Computer file)
|2 fast
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650 |
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0 |
|a Three-dimensional imaging
|x Computer programs.
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650 |
|
0 |
|a Computer graphics.
|
650 |
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2 |
|a Computer Graphics
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650 |
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6 |
|a Imagerie tridimensionnelle
|x Logiciels.
|
650 |
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6 |
|a Infographie.
|
650 |
|
7 |
|a computer graphics.
|2 aat
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650 |
|
7 |
|a COMPUTERS
|x Image Processing.
|2 bisacsh
|
650 |
|
7 |
|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Digital Media
|x Graphics Applications.
|2 bisacsh
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
830 |
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0 |
|a Community experience distilled.
|
856 |
4 |
0 |
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