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Newsgames : journalism at play /

Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bogost, Ian
Otros Autores: Ferrari, Simon, Schweizer, Bobby
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Mass. : MIT Press, ©2010.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Bogost, Ian. 
245 1 0 |a Newsgames :  |b journalism at play /  |c Ian Bogost, Simon Ferrari, and Bobby Schweizer. 
260 |a Cambridge, Mass. :  |b MIT Press,  |c ©2010. 
300 |a 1 online resource (235 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references (pages 205-223) and index. 
505 0 |a Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play. 
520 |a Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution. 
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650 0 |a Video games. 
650 0 |a Online journalism. 
650 0 |a Interactive multimedia. 
650 2 |a Video Games 
650 6 |a Jeux vidéo. 
650 6 |a Journalisme en ligne. 
650 6 |a Multimédias interactifs. 
650 7 |a video games.  |2 aat 
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650 7 |a Interactive multimedia  |2 fast 
650 7 |a Online journalism  |2 fast 
650 7 |a Video games  |2 fast 
653 |a INFORMATION SCIENCE/Communications & Telecommunications 
653 |a GAME STUDIES/Games & Culture 
653 |a SOCIAL SCIENCES/Media Studies 
700 1 |a Ferrari, Simon. 
700 1 |a Schweizer, Bobby. 
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