Blender 3D 2.49 : architecture, buildings, and scenery /
In Detail Every type of construction-such as building a house, a movie set, or a virtual set-needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you ne...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham [England] :
Packt Pub.,
2010.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Introduction to Blender and Architectural Visualization; Architectural visualization; How about Blender 3D?; Hardware and software requirements for Blender; Other tools for visualization; CAD and 3D architectural modeling; 3D models from the Internet; Visualization with Blender; Summary; Chapter 2: Blender 3D: Quick Start; Interface; Windows and menus; Multiple windows; Merge windows; Header; Add or remove a header; Active window; Keyboard shortcuts; 3D visualization; Selecting objects
- Selecting by nameRenaming objects; 3D Cursor; Cursor Snap; Modes; Creating Objects; Erasing Objects; Duplicating Objects; Transforming Objects; Cameras; Render Basics; Render Preview; Summary; Chapter 3: Modeling; Types of objects; Mesh primitives; Mesh editing; Transformations; Transforming with precision; Loop Subdivide; Knife tool; Selecting loops; New edges and faces; Merge; Removing double vertices; Extrude; Extrude with vertex; Extrude with edges; Extrude with faces; Constraining the extrude; Modeling example; Modifiers; Subsurf modifier; Smoothing faces; Array modifier; Array example
- Boolean modifierMirror modifier; Groups; How to create a group?; Proportional editing; Summary; Chapter 4: Modeling for Architecture; Architectural modeling; Modeling by proportions; Planning is the key to success; Precision modeling; Edge length; Transforming with precision; Layers; Modeling in practice; Walls; Rounded corners; Symmetry; Openings; Floors and Lining; Modeling using the walls; Modeling with separated objects; Starting from a CAD drawing; Preparing the DXF files; Importing DXF files; Summary; Chapter 5: Modeling Details; Level of detail; Windows; Doors; Summary
- Chapter 6: Modeling FurnitureCreate models or use a library?; How to get started?; Appending models; Importing models; Modeling a chair; Modeling a sofa; Summary; Chapter 7: Materials; Creating and organizing materials; Material color; Solid color; Gradient colors; Shaders; Diffuse; Specular; Ray tracing; Creating glass; Simple glass; Mirrors and reflections; Glossy reflections; Glossy transparency and frosted glass; Ray traced shadows; Wireframe materials; Self-illumination; Summary; Chapter 8: Textures; Procedural textures vs. Non-procedural textures; Texture library; Applying textures
- MappingNormal map; UV mapping; Unwrapping scripts; Summary; Chapter 9: UV Mapping; What is UV mapping?; Why UV mapping?; Marking the model; What makes a good seam?; Unfold the model; Editing the unfolded model; Export the unfolded mesh; Smart projections; Summary; Chapter 10: Light Basics; Lamps; Energy; Distance; Color; Controlling light; Hemi; Sun; Lamp; Area; Spot; Volumetric shadows; Soft shadows; Lighting exercise; Summary; Chapter 11: Radiosity and Ambient Occlusion; Global illumination (GI); Radiosity; Vertex Paint; Ambient Occlusion; Outdoor scene; Indoor Scene; Summary