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EBSCO_ocn676696330 |
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OCoLC |
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20231017213018.0 |
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091022s2010 nyua ob 001 0 eng |
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|a 2020678933
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|a DLC
|b eng
|e rda
|c DLC
|d YDXCP
|d E7B
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019 |
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|a 923657350
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|a 9781612091037
|q (ebook)
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|a 1612091032
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|z 9781608766925
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|z 1608766926
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|a (OCoLC)676696330
|z (OCoLC)923657350
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|a LB1029.S53
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|a 371.39/7
|2 22
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|a UAMI
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|a Educational games :
|b design, learning, and applications /
|c Frej Edvardsen and Halsten Kulle, editors.
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|a New York :
|b Nova Science Publishers, Inc.,
|c c2010.
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|a 1 online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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490 |
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|a Education in a competitive and globalizing world
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|a Includes bibliographical references and index.
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|a Description based on print version record.
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|a EDUCATIONAL GAMES: DESIGN, LEARNING AND APPLICATIONS -- EDUCATIONAL GAMES: DESIGN, LEARNING AND APPLICATIONS -- CONTENTS -- PREFACE -- PERSUASION ON-LINE AND COMMUNICABILITY:THE DESTRUCTION OF CREDIBILITY IN THEVIRTUAL COMMUNITY AND COGNITIVE MODELS -- Abstract -- Introduction -- 2. Techniques and Methods -- 3. Models and Guidelines for Interactive Design -- 3.1. Professionals for Cognitive Models and Design -- 3.2. Models and Metaphors: Empathy and Inference for Interfaces -- 3.3. Models for Interactive Users: Diachronic Evolution
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|a 4. From Human-Computer Communication to Human-ComputerInteraction4.1. Competence of the Interactive System and the User�s Change ofBehaviour -- 5. Persuasion: Main Variables of Communication in the VirtualCommunity -- 6. Persuasion Complexity: Dynamic Persuader and InteractivePersuaded Person -- 7. Persuasion, Education and New Technologies -- 7.1. Educational Websites and Credibility Factors -- 7.2. A Set of Main Components that Foster the Validity of on-LineEducational Information through Persuasion -- 8. Lesson Learned and Conclusion -- Acknowledgments
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|a Annex SectionReferences -- EDUCATIONAL GAMES AND COMMUNICABILITY:DESIGN, LEARNING AND INTERACTIVEAPPLICATIONS -- Abstract -- Introduction -- Education and Children -- New Technologies in the Classrooms: The Context Factor -- Hypertext, Multimedia and Hypermedia Off-Line:Hardware and Software Evolution -- Computer Graphics and Interaction in Video Games -- Internet, Contents and Video Games for Children -- Edutainment -- Classification of the Video Games -- Role and Adventure Games -- Action Games -- Simcity and the Sims: A New Era for Video Games
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|a Communicability, Usability and Heuristic Assessment:Obtainment of the MetricsHeuristic Assessment Modalities -- Lesson Learned -- Conclusions -- Acknowledgments -- Appendix #1: Examples of Metrics -- Appendix #2: CD-ROM, DVD and Website -- References -- PLAYING TO LEARN: EXPERIENCES IN VIRTUALBIOLOGY ENVIRONMENTS -- Abstract -- Introduction -- Organisation in the Chapter -- Context -- The Conceptual Framework of Play Applied in This Chapter -- Playing to Learn -- Motivating Learning through Play -- Self-Regulated Learning -- Problem-Solving
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|a Opportunities to Solve Some Challenges in Science Educationthrough Playing in Virtual EnvironmentsPlaying Science Games -- Implementing a Game into a School Curriculum -- Considerations in Designing Educational Games in Virtual Spaces -- Virtual Environments (VE) -- Micro-worlds -- Virtual Realities (Vrs) (Activities in Micro-Worlds in Ves) -- Virtual Realities or Practical Work? -- Evaluating a Game for Learning -- 1. Technical Issues -- 1.1. Skills / Knowledge Required -- 1.2. Compatibility of the Programme with School ICT / Computers
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546 |
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|a English.
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Education
|x Simulation methods.
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|a Educational games.
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|a Éducation
|x Méthodes de simulation.
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|a EDUCATION
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|2 bisacsh
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7 |
|a Education
|x Simulation methods.
|2 fast
|0 (OCoLC)fst00902772
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650 |
|
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|a Educational games.
|2 fast
|0 (OCoLC)fst00903467
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700 |
1 |
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|a Edvardsen, Frej.
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700 |
1 |
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|a Kulle, Halsten.
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776 |
0 |
8 |
|i Print version:
|t Educational games
|d New York : Nova Science Publishers, Inc., c2010.
|z 9781608766925
|w (DLC) 2009043048
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830 |
|
0 |
|a Education in a competitive and globalizing world series.
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856 |
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