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Educational games : design, learning, and applications /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Edvardsen, Frej, Kulle, Halsten
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Nova Science Publishers, Inc., c2010.
Colección:Education in a competitive and globalizing world series.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Educational games :  |b design, learning, and applications /  |c Frej Edvardsen and Halsten Kulle, editors. 
264 1 |a New York :  |b Nova Science Publishers, Inc.,  |c c2010. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Education in a competitive and globalizing world 
504 |a Includes bibliographical references and index. 
588 |a Description based on print version record. 
505 0 |a EDUCATIONAL GAMES: DESIGN, LEARNING AND APPLICATIONS -- EDUCATIONAL GAMES: DESIGN, LEARNING AND APPLICATIONS -- CONTENTS -- PREFACE -- PERSUASION ON-LINE AND COMMUNICABILITY:THE DESTRUCTION OF CREDIBILITY IN THEVIRTUAL COMMUNITY AND COGNITIVE MODELS -- Abstract -- Introduction -- 2. Techniques and Methods -- 3. Models and Guidelines for Interactive Design -- 3.1. Professionals for Cognitive Models and Design -- 3.2. Models and Metaphors: Empathy and Inference for Interfaces -- 3.3. Models for Interactive Users: Diachronic Evolution 
505 8 |a 4. From Human-Computer Communication to Human-ComputerInteraction4.1. Competence of the Interactive System and the Userâ€?s Change ofBehaviour -- 5. Persuasion: Main Variables of Communication in the VirtualCommunity -- 6. Persuasion Complexity: Dynamic Persuader and InteractivePersuaded Person -- 7. Persuasion, Education and New Technologies -- 7.1. Educational Websites and Credibility Factors -- 7.2. A Set of Main Components that Foster the Validity of on-LineEducational Information through Persuasion -- 8. Lesson Learned and Conclusion -- Acknowledgments 
505 8 |a Annex SectionReferences -- EDUCATIONAL GAMES AND COMMUNICABILITY:DESIGN, LEARNING AND INTERACTIVEAPPLICATIONS -- Abstract -- Introduction -- Education and Children -- New Technologies in the Classrooms: The Context Factor -- Hypertext, Multimedia and Hypermedia Off-Line:Hardware and Software Evolution -- Computer Graphics and Interaction in Video Games -- Internet, Contents and Video Games for Children -- Edutainment -- Classification of the Video Games -- Role and Adventure Games -- Action Games -- Simcity and the Sims: A New Era for Video Games 
505 8 |a Communicability, Usability and Heuristic Assessment:Obtainment of the MetricsHeuristic Assessment Modalities -- Lesson Learned -- Conclusions -- Acknowledgments -- Appendix #1: Examples of Metrics -- Appendix #2: CD-ROM, DVD and Website -- References -- PLAYING TO LEARN: EXPERIENCES IN VIRTUALBIOLOGY ENVIRONMENTS -- Abstract -- Introduction -- Organisation in the Chapter -- Context -- The Conceptual Framework of Play Applied in This Chapter -- Playing to Learn -- Motivating Learning through Play -- Self-Regulated Learning -- Problem-Solving 
505 8 |a Opportunities to Solve Some Challenges in Science Educationthrough Playing in Virtual EnvironmentsPlaying Science Games -- Implementing a Game into a School Curriculum -- Considerations in Designing Educational Games in Virtual Spaces -- Virtual Environments (VE) -- Micro-worlds -- Virtual Realities (Vrs) (Activities in Micro-Worlds in Ves) -- Virtual Realities or Practical Work? -- Evaluating a Game for Learning -- 1. Technical Issues -- 1.1. Skills / Knowledge Required -- 1.2. Compatibility of the Programme with School ICT / Computers 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Education  |x Simulation methods. 
650 0 |a Educational games. 
650 6 |a Éducation  |x Méthodes de simulation. 
650 7 |a EDUCATION  |x Experimental Methods.  |2 bisacsh 
650 7 |a Education  |x Simulation methods.  |2 fast  |0 (OCoLC)fst00902772 
650 7 |a Educational games.  |2 fast  |0 (OCoLC)fst00903467 
700 1 |a Edvardsen, Frej. 
700 1 |a Kulle, Halsten. 
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830 0 |a Education in a competitive and globalizing world series. 
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