From Pac-Man to pop music : interactive audio in games and new media /
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history,...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Aldershot, Hampshire, England ; Burlington, VT :
Ashgate,
©2008.
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Colección: | Ashgate popular and folk music series.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music. |
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Descripción Física: | 1 online resource (xv, 207 pages) : illustrations |
Bibliografía: | Includes bibliographical references (pages 189-202) and index. |
ISBN: | 9781409429036 1409429032 9781351217729 1351217720 |