Innovation and Marketing in the Video Game Industry : Avoiding the Performance Trap /
"Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Farnham [Surrey, England] :
Gower,
©2010.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction
- 1. Shigeru Miyamoto and the Art of Donkey Kong
- 2. Nintendo's Dark Age
- 3. PlayStation Dreams
- 4. Xbox Empire
- 5. The Brain Age: Handheld Consoles and their Impact on Adult Gamers
- 6 Rings of Death
- 7. The PlayStation 3: Sony's "Supercomputer"
- 8. Blu-Rays and Netflix: Defining "the Ultimate High-Definition Experience"
- 9. The Wii Revolution
- 10. Game Development and the Rise of Casual Games
- 11. Guitar Hero Nation
- Conclusion
- Epilogue.