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Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brito, Allan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, U.K. : Packt Pub., ©2009.
Colección:From technologies to solutions.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Blender 3d 2.49 incredible machines :  |b modeling, rendering, and animating realistic machines with Blender 3d /  |c Allan Brito. 
260 |a Birmingham, U.K. :  |b Packt Pub.,  |c ©2009. 
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490 1 |a From technologies to solutions 
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520 8 |a Annotation  |b Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.<br /><br />This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.<br /><br />All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.<br /><br />In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.<br /><br />At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.<br /> 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary 
505 8 |a Chapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRay 
505 8 |a Adding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons; Mirroring the spacecraft; Closing the cockpit; Detailing the fuselage 
505 8 |a Modeling auxiliary enginesAdding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; Chapter 8: Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary; Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects; Blender particles; How particles work 
505 8 |a Creating particlesAdding speed and force fields; The rear engine; The guns; Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animation 
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