Cargando…

3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine /

"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The b...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hillar, Gastón C.
Otros Autores: Karadayi, Tarkan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Pub., 2009.
Colección:Learn by doing : less theory, more results
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Ma 4500
001 EBSCO_ocn498122873
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu||||||||
008 091210s2009 enka o 001 0 eng d
040 |a LGG  |b eng  |e pn  |c LGG  |d IDEBK  |d N$T  |d UMI  |d CEF  |d OCLCQ  |d E7B  |d OCLCQ  |d B24X7  |d OCLCQ  |d DEBSZ  |d OCLCQ  |d YDXCP  |d OCLCQ  |d SINLB  |d OCLCF  |d S9I  |d OCLCQ  |d COO  |d AGLDB  |d LIV  |d OCLCQ  |d JBG  |d OCLCQ  |d OCLCO  |d U3W  |d AZK  |d MOR  |d PIFAG  |d VTS  |d COCUF  |d OCLCQ  |d OCLCO  |d INT  |d OCLCQ  |d OCLCO  |d VT2  |d OCLCQ  |d OCLCO  |d STF  |d UAB  |d M8D  |d OCLCO  |d OCLCQ  |d OCL  |d INARC  |d OCLCO 
019 |a 528179215  |a 666995282  |a 670539826  |a 688507153  |a 698587981  |a 712995550  |a 764546681  |a 765143393  |a 832540396  |a 961537616  |a 988456903  |a 991963538  |a 1037788207  |a 1081281344  |a 1103259116  |a 1129358123  |a 1153050263  |a 1228597427 
020 |a 9781847198938  |q (electronic bk.) 
020 |a 1847198937  |q (electronic bk.) 
020 |a 1847198929 
020 |a 9781847198921 
020 |z 9781847198921 
029 1 |a AU@  |b 000053269772 
029 1 |a DEBBG  |b BV043141159 
029 1 |a DEBSZ  |b 368476979 
029 1 |a DEBSZ  |b 372802958 
029 1 |a DEBSZ  |b 421691883 
029 1 |a GBVCP  |b 803042337 
029 1 |a NZ1  |b 13869133 
029 1 |a DKDLA  |b 800010-katalog:99122052099505763 
035 |a (OCoLC)498122873  |z (OCoLC)528179215  |z (OCoLC)666995282  |z (OCoLC)670539826  |z (OCoLC)688507153  |z (OCoLC)698587981  |z (OCoLC)712995550  |z (OCoLC)764546681  |z (OCoLC)765143393  |z (OCoLC)832540396  |z (OCoLC)961537616  |z (OCoLC)988456903  |z (OCoLC)991963538  |z (OCoLC)1037788207  |z (OCoLC)1081281344  |z (OCoLC)1103259116  |z (OCoLC)1129358123  |z (OCoLC)1153050263  |z (OCoLC)1228597427 
037 |a CL0500000078  |b Safari Books Online 
050 4 |a QA76.76.C672  |b H55 2009eb 
072 7 |a GAM  |x 013000  |2 bisacsh 
082 0 4 |a 794.8/1526  |2 22 
049 |a UAMI 
100 1 |a Hillar, Gastón C. 
245 1 0 |a 3D game development with Microsoft Silverlight 3 :  |b beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine /  |c Gastón C. Hillar ; reviewer, Tarkan Karadayi. 
260 |a Birmingham, UK :  |b Packt Pub.,  |c 2009. 
300 |a 1 online resource (viii, 430 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
490 0 |a Learn by doing : less theory, more results 
500 |a Title from title screen. 
500 |a Includes index. 
520 |a "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a Silverlight (Electronic resource) 
630 0 7 |a Silverlight (Electronic resource)  |2 blmlsh 
630 0 7 |a Silverlight (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Three-dimensional display systems. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Affichage tridimensionnel. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
700 1 |a Karadayi, Tarkan. 
776 0 8 |i Print version:  |a Hillar, Gastón C.  |t 3D game development with Microsoft Silverlight 3.  |d Birmingham : Packt Pub., 2009  |z 9781847198921  |w (OCoLC)480588791 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=333457  |z Texto completo 
938 |a Internet Archive  |b INAR  |n 3dgamedevelopmen0000hill 
938 |a Books 24x7  |b B247  |n bks00032660 
938 |a ebrary  |b EBRY  |n ebr10430365 
938 |a EBSCOhost  |b EBSC  |n 333457 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n 230505 
938 |a YBP Library Services  |b YANK  |n 3518137 
994 |a 92  |b IZTAP