Chess Metaphors : Artificial Intelligence and the Human Mind /
When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés Español |
Publicado: |
Cambridge, Mass. :
MIT Press,
©2009.
©2009 |
Temas: | |
Acceso en línea: | Texto completo |
MARC
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100 | 1 | |a Rasskin-Gutman, Diego. | |
240 | 1 | 0 | |a Metáforas de ajedrez. |l English |
245 | 1 | 0 | |a Chess Metaphors : |b Artificial Intelligence and the Human Mind / |c Diego Rasskin-Gutman ; translated by Deborah Klosky. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2009. | ||
264 | 4 | |c ©2009 | |
300 | |a 1 online resource (xx, 205 pages) : |b illustrations | ||
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504 | |a Includes bibliographical references (pages 185-198) and index. | ||
505 | 0 | |a The human brain: metaphor maker -- The human brain: metaphor of the world -- Artificial intelligence: silicon metaphors -- The complete metaphor: chess and problem solving -- Chess metaphors: searches and heuristics. | |
588 | 0 | |a Print version record. | |
520 | |a When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind. | ||
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650 | 0 | |a Chess |x Psychological aspects. | |
650 | 6 | |a Échecs (Jeu) |x Aspect psychologique. | |
650 | 7 | |a GAMES |x Chess. |2 bisacsh | |
650 | 7 | |a Chess |x Psychological aspects. |2 fast |0 (OCoLC)fst00853792 | |
650 | 7 | |a Künstliche Intelligenz |2 gnd | |
650 | 7 | |a Schach |2 gnd | |
650 | 7 | |a Intelligence artificielle. |2 ram | |
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653 | |a COMPUTER SCIENCE/Artificial Intelligence | ||
776 | 0 | 8 | |i Print version: |a Rasskin-Gutman, Diego. |s Metáforas de ajedrez. English. |t Chess metaphors. |d Cambridge, Mass. : MIT Press, ©2009 |z 9780262182676 |z 026218267X |w (DLC) 2008044226 |w (OCoLC)268788895 |
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