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Object-oriented JavaScript : create scalable, reusable high-quality JavaScript applications, and libraries /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Stefanov, Stoyan
Otros Autores: Wellman, Dan (Revisador)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, U.K. : Packt Pub., 2008.
Colección:From technologies to solutions.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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100 1 |a Stefanov, Stoyan. 
245 1 0 |a Object-oriented JavaScript :  |b create scalable, reusable high-quality JavaScript applications, and libraries /  |c Stoyan Stefanov ; reviewers, Dan Wellman [and others]. 
260 |a Birmingham, U.K. :  |b Packt Pub.,  |c 2008. 
300 |a 1 online resource (viii, 337 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a From technologies to solutions 
500 |a Title from title screen. 
504 |a Includes bibliographical references and index. 
520 8 |a Annotation  |b Create scalable, reusable high-quality JavaScript applications and libraries. 
505 0 |a Cover; Table of Contents; Preface; Chapter 1: Introduction; A Bit of History; The Winds of Change; The Present; The Future; Object-Oriented Programming; Objects; Classes; Encapsulation; Aggregation; Inheritance; Polymorphism; OOP Summary; Setting up Your Training Environment; Getting the Tools You Need; Using the Firebug Console; Summary; Chapter 2: Primitive Data Types, Arrays, Loops, and Conditions; Variables; Variables are Case Sensitive; Operators; Primitive Data Types; Finding out the Value Type -the typeof Operator; Numbers; Octal and Hexadecimal Numbers; Exponent Literals; Infinity 
505 8 |a NaNStrings; String Conversions; Special Strings; Booleans; Logical Operators; Operator Precedence; Lazy Evaluation; Comparison; Undefined and null; Primitive Data Types Recap; Arrays; Adding/Updating Array Elements; Deleting Elements; Arrays of arrays; Conditions and Loops; Code Blocks; if Conditions; Checking if a Variable Exists; Alternative if Syntax; Switch; Loops; While Loops; Do-while loops; For Loops; For-in Loops; Comments; Summary; Exercises; Chapter 3: Functions; What is a Function?; Calling a Function; Parameters; Pre-defined Functions; parseInt(); parseFloat(); isNaN(); isFinite() 
505 8 |a Encode/Decode URIseval(); A Bonus-the alert() Function; Scope of Variables; Functions are Data; Anonymous Functions; Callback Functions; Callback Examples; Self-invoking Functions; Inner (Private) Functions; Functions that Return Functions; Function, Rewrite Thyself!; Closures; Scope Chain; Lexical Scope; Breaking the Chain with a Closure; Closure #1; Closure #2; A Definition and Closure #3; Closures in a Loop; Getter/Setter; Iterator; Summary; Exercises; Chapter 4: Objects; From Arrays to Objects; Elements, Properties, Methods; Hashes, Associative Arrays; Accessing Object's Properties 
505 8 |a Calling an Object's MethodsAltering Properties/Methods; Using this Value; Constructor Functions; The Global Object; constructor Property; instanceof Operator; Functions that Return Objects; Passing Objects; Comparing Objects; Objects in the Firebug Console; Built-in Objects; Object; Array; Interesting Array Methods; Function; Properties of the Function Objects; Methods of the Function Objects; The arguments Object Revisited; Boolean; Number; String; Interesting Methods of the String Objects; Math; Date; Methods to Work with Date Objects; RegExp; Properties of the RegExp Objects 
505 8 |a Methods of the RegExp ObjectsString Methods that Accept Regular Expressions as Parameters; search() and match(); replace(); Replace callbacks; split(); Passing a String When a regexp is Expected; Summary; Exercises; Chapter 5: Prototype; The prototype Property; Adding Methods and Properties Using the Prototype; Using the Prototype's Methods and Properties; Own Properties versus prototype Properties; Overwriting Prototype's Property with Own Property; Enumerating Properties; isPrototypeOf(); The Secret __proto__ Link; Augmenting Built-in Objects; Augmenting Built-in Objects-Discussion 
546 |a English. 
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650 0 |a JavaScript (Computer program language) 
650 0 |a Object-oriented programming (Computer science) 
650 0 |a Application software  |x Development. 
650 6 |a JavaScript (Langage de programmation) 
650 6 |a Programmation orientée objet (Informatique) 
650 6 |a Logiciels d'application  |x Développement. 
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650 7 |a JavaScript (Computer program language)  |2 fast  |0 (OCoLC)fst00982071 
650 7 |a Object-oriented programming (Computer science)  |2 fast  |0 (OCoLC)fst01042804 
700 1 |a Wellman, Dan.  |4 rev 
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