Video game spaces : image, play, and structure in 3D game worlds /
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Mass. :
MIT Press,
©2008.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Structure
- Presentation
- Functionality.