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Video game spaces : image, play, and structure in 3D game worlds /

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Nitsche, Michael, 1968-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Mass. : MIT Press, ©2008.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Descripción Física:1 online resource (viii, 305 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 247-292) and index.
ISBN:9780262255110
0262255111
0262293013
9780262293013
1282240560
9781282240568
9786612240560
6612240563