Video game spaces : image, play, and structure in 3D game worlds /
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Mass. :
MIT Press,
©2008.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. |
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Descripción Física: | 1 online resource (viii, 305 pages) : illustrations |
Bibliografía: | Includes bibliographical references (pages 247-292) and index. |
ISBN: | 9780262255110 0262255111 0262293013 9780262293013 1282240560 9781282240568 9786612240560 6612240563 |